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Bing Zhou

13 accepted papers

2026

HIAL: Towards Semantics-Aware Hypergraph Active Learning via Dual-Perspective Information Maximization

ICML 2026poster

Hypergraph Neural Networks (HNNs) model high-order interactions effectively but rely on costly node annotations, motivating Hypergraph Active Learning (HAL). However, many HAL pipelines adapt graph-based querying through clique expansion, which introduces structural bias and can cause \emph{ranking …

Cited by 0SourceScholar
2026

HandX: Scaling Bimanual Motion and Interaction Generation

CVPR 2026

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack hig

Cited by 0SourcecodeScholar
2026

RigMo: Unifying Rig and Motion Learning for Generative Animation

CVPR 2026

Despite significant progress in 4D generation, rig and motion--the core structural and dynamic components of animation--are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent pr

Cited by 0SourceScholar
2026

SounDiT: Geo-Contextual Soundscape-to-Landscape Generation

CVPR 2026

Recent audio-to-image models have shown impressive performance in generating images of specific objects conditioned on their corresponding sounds. However, these models fail to reconstruct real-world landscapes conditioned on acoustic environments. To address this challenge, we present Geo-contextua

Cited by 0SourceScholar
2026

Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation

ICLR 2026poster

Generating realistic and diverse human-human interactions from text is a crucial yet challenging task in computer vision, graphics, and robotics. Despite recent advances, existing methods have two key limitations. First, two-person interaction synthesis is highly complex, simultaneously requiring in…

Cited by 0SourcecodeScholar
2026

Towards Docking-oriented De Novo Ligand Design via Gradient Inversion

ICML 2026poster

De novo ligand design is a fundamental task that seeks to generate protein or molecule candidates that can effectively dock with protein receptors and achieve strong binding affinity entirely from scratch. It holds paramount significance for a wide spectrum of biomedical applications. However, most …

Cited by 0SourceScholar
2026

Unleashing Guidance Without Classifiers for Human-Object Interaction Animation

ICLR 2026poster

Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior diffusion-based approaches often rely on handcrafted contact priors or human-imposed kinematic constraints to improve con…

Cited by 0SourceScholar
2025

Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation

ICCV 2025poster

Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipate possible past and future dynamics, drawing on strong priors of human behavior. Inspired by this observation, we propo…

2025

SceneMI: Motion In-betweening for Modeling Human-Scene Interaction

ICCV 2025poster

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability and flexibility for real-world applications. To address thes…

Cited by 0SourcePDFScholar
2020

Semi-Dynamic Hypergraph Neural Network for 3D Pose Estimation

IJCAI 2020poster

This paper proposes a novel Semi-Dynamic Hypergraph Neural Network (SD-HNN) to estimate 3D human pose from a single image. SD-HNN adopts hypergraph to represent the human body to effectively exploit the kinematic constrains among adjacent and non-adjacent joints. Specifically, a pose hypergraph in S…

Cited by 0SourcePDFScholar