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Dongdong Weng

4 accepted papers

2026

HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models

CVPR 2026

3D layout generation and editing play a crucial role in Embodied AI and immersive VR interaction. However, manual creation requires tedious labor, while data-driven generation often lacks diversity. The emergence of large models introduces new possibilities for 3D scene synthesis. We present HOG-Lay

Cited by 0SourceScholar
2026

TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking

CVPR 2026

Topology-consistent dynamic model sequences are essential for applications such as animation and model editing. However, existing 4D reconstruction methods face challenges in generating high-quality topology-consistent meshes. To address this, we propose a topology-aware dynamic reconstruction frame

Cited by 0SourceScholar
2024

GesGPT: Speech Gesture Synthesis With Text Parsing From ChatGPT

RA-L 2024

Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved remarkable progress, they often overlook the rich semantic

Cited by 13SourceScholar
2019

Toward an Efficient Hybrid Interaction Paradigm for Object Manipulation in Optical See-Through Mixed Reality

IROS 2019poster

Human-computer interaction (HCI) plays an important role in the near-field mixed reality, in which the hand-based interaction is one of the most widely-used interaction modes, especially in the applications based on optical see-through head-mounted displays (OST-HMDs). In this paper, such interactio…

Cited by 5SourceScholar