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Guo Zhi Zhi

3 accepted papers

2026

MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animation

ICLR 2026poster

Character image animation has rapidly advanced with the rise of digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits generalization and discards essential 4D information for open-world animation. To address this, we propose MTVCraft (Mot…

Cited by 0SourcecodeScholar
2026

MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animation

ICLR 2026poster

Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid scenarios, which involve diverse humanoid forms, complex interact…

Cited by 0SourcecodeScholar
2026

X-MoGen: Unified Motion Generation Across Humans and Animals

AAAI 2026technical

Text-driven motion generation has attracted increasing attention due to its broad applications in virtual reality, animation, and robotics. While existing methods typically model human and animal motion separately, a joint cross-species approach offers key advantages, such as a unified representatio

Cited by 0SourcePDFScholar