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Jia-Wei Liu

16 accepted papers

2026

SAM 3D Body: Robust Full-Body Human Mesh Recovery

CVPR 2026

We introduce SAM 3D Body (3DB), a promptable model for single-image full-body 3D human mesh recovery (HMR) that demonstrates state-of-the-art performance, with strong generalization and consistent accuracy in diverse in-the-wild conditions. 3DB estimates the human pose of the body, feet, and hands.

Cited by 0SourcecodeScholar
2025

Balanced Image Stylization with Style Matching Score

ICCV 2025poster

We present Style Matching Score (SMS), a novel optimization method for image stylization with diffusion models. Balancing effective style transfer with content preservation is a long-standing challenge. Unlike existing efforts, our method reframes image stylization as a style distribution matching p…

Cited by 0SourcePDFScholar
2024

DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing

CVPR 2024poster

Despite recent progress in diffusion-based video editing existing methods are limited to short-length videos due to the contradiction between long-range consistency and frame-wise editing. Prior attempts to address this challenge by introducing video-2D representations encounter significant difficul…

2024

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

CVPR 2024poster

We present Ego-Exo4D a diverse large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g. sports music dance bike repair). 740 participants from 13 cities worldwide perform…

2024

Exocentric-to-Egocentric Video Generation

NeurIPS 2024poster

We introduce Exo2Ego-V, a novel exocentric-to-egocentric diffusion-based video generation method for daily-life skilled human activities where sparse 4-view exocentric viewpoints are configured 360° around the scene. This task is particularly challenging due to the significant variations between exo…

2024

MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model

CVPR 2024poster

This paper studies the human image animation task which aims to generate a video of a certain reference identity following a particular motion sequence. Existing animation works typically employ the frame-warping technique to animate the reference image towards the target motion. Despite achieving r…

2024

MotionDirector: Motion Customization of Text-to-Video Diffusion Models

ECCV 2024oral

"Large-scale pre-trained diffusion models have exhibited remarkable capabilities in diverse video generations. Given a set of video clips of the same motion concept, the task of Motion Customization is to adapt existing text-to-video diffusion models to generate videos with this motion. Adaptation m…

2024

Revisiting the Domain Shift and Sample Uncertainty in Multi-source Active Domain Transfer

CVPR 2024poster

Active Domain Adaptation (ADA) aims to maximally boost model adaptation in a new target domain by actively selecting a limited number of target data to annotate. This setting neglects the more practical scenario where training data are collected from multiple sources. This motivates us to extend ADA…

Cited by 20SourcePDFScholar
2024

Skinned Motion Retargeting with Dense Geometric Interaction Perception

NeurIPS 2024spotlight

Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after skeletal motion retargeting. This results in conflicts between s…

2024

VideoLLM-online: Online Video Large Language Model for Streaming Video

CVPR 2024poster

Large Language Models (LLMs) have been enhanced with vision capabilities enabling them to comprehend images videos and interleaved vision-language content. However the learning methods of these large multimodal models (LMMs) typically treat videos as predetermined clips rendering them less effective…

2024

VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence

CVPR 2024poster

Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However these approaches are often ineffective when the target edit involves a shape change. To embark on video editi…

Cited by 37SourcePDFScholar
2024

X-Adapter: Adding Universal Compatibility of Plugins for Upgraded Diffusion Model

CVPR 2024poster

We introduce X-Adapter a universal upgrader to enable the pretrained plug-and-play modules (e.g. ControlNet LoRA) to work directly with the upgraded text-to-image diffusion model (e.g. SDXL) without further retraining. We achieve this goal by training an additional network to control the frozen upgr…

2023

HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video

ICCV 2023poster

We introduce HOSNeRF, a novel 360deg free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and rendering all scene details (dynamic humans, objects, and back…

Cited by 31PDFcodeScholar
2023

STPrivacy: Spatio-Temporal Privacy-Preserving Action Recognition

ICCV 2023poster

Existing methods of privacy-preserving action recognition (PPAR) mainly focus on frame-level (spatial) privacy removal through 2D CNNs. Unfortunately, they have two major drawbacks. First, they may compromise temporal dynamics in input videos, which are critical for accurate action recognition. Seco…

Cited by 24PDFScholar
2022

DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes

NeurIPS 2022accept

Modeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields (NeRF) suffer from slow convergence (i.e., model training time me…