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Junchao Huang

5 accepted papers

2026

LIVE: Long-horizon Interactive Video World Modeling

ICML 2026poster

Autoregressive video world models predict future visual observations conditioned on actions. While effective over short horizons, these models often struggle with long-horizon generation, as small prediction errors accumulate over time. Prior methods alleviate this by introducing pre-trained teacher…

Cited by 0SourceScholar
2026

SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generation

CVPR 2026

Controlling both camera motion and object dynamics is essential for coherent and expressive video generation, yet current methods typically handle only one motion type or rely on ambiguous 2D cues that entangle camera-induced parallax with true object movement. We present SymphoMotion, a unified mot

Cited by 0SourceScholar
2025

AKRMap: Adaptive Kernel Regression for Trustworthy Visualization of Cross-Modal Embeddings

ICML 2025poster

Cross-modal embeddings form the foundation for multi-modal models. However, visualization methods for interpreting cross-modal embeddings have been primarily confined to traditional dimensionality reduction (DR) techniques like PCA and t-SNE. These DR methods primarily focus on feature distributions…

2025

Edit360: 2D Image Edits to 3D Assets from Any Angle

ICCV 2025poster

Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine-grained edits that require multi-view consistency. Existing methods typically restrict editing to predetermined viewing…

Cited by 0SourcePDFScholar
2025

HopaDIFF: Holistic-Partial Aware Fourier Conditioned Diffusion for Referring Human Action Segmentation in Multi-Person Scenarios

NeurIPS 2025spotlight

Action segmentation is a core challenge in high-level video understanding, aiming to partition untrimmed videos into segments and assign each a label from a predefined action set. Existing methods primarily address single-person activities with fixed action sequences, overlooking multi-person scenar…

Cited by 0SourcecodeScholar