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Kanghoon Lee

11 accepted papers

2026

Designing Observation and Action Models for Efficient Reinforcement Learning with LLMs

ICML 2026poster

Large Language Models (LLMs) have emerged as powerful tools for semantic reasoning, enabling the formalization of tasks that traditionally relied on manual human intuition. This capability extends to environment design in Reinforcement Learning (RL). While prior research predominantly focuses on rew…

Cited by 0SourceScholar
2026

RAPID: A Rapid Prototyping Platform for Industrial Automation

AAAI 2026technical

Industrial automation in smart logistics and factories requires simulation platforms that support rapid environment building before costly physical deployment. Yet existing tools often require substantial expertise, complex setup, and long configuration times, hindering agile prototyping. We present

Cited by 0SourcePDFScholar
2026

RL-Studio: A System for Multi-Phase Reinforcement Learning Experimentation

AAAI 2026technical

Reinforcement learning (RL) has evolved beyond monolithic training, yet existing frameworks remain limited to single algorithms or simple offline-to-online transitions. We present multi-phase RL, a framework that orchestrates multiple learning phases for continual policy improvement. It enables effi

Cited by 0SourcePDFScholar
2026

TrajEvo: Trajectory Prediction Heuristics Design via LLM-driven Evolution

AAAI 2026technical

Trajectory prediction is a crucial task in modeling human behavior, especially in safety-critical fields such as social robotics and autonomous vehicle navigation. Traditional heuristics based on handcrafted rules often lack accuracy, while recently proposed deep learning approaches suffer from comp

Cited by 0SourcePDFScholar
2025

Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement Learning

ICML 2025poster

Multi-Agent Reinforcement Learning (MARL) struggles with coordination in sparse reward environments. Macro-actions —sequences of actions executed as single decisions— facilitate long-term planning but introduce asynchrony, complicating Centralized Training with Decentralized Execution (CTDE). Existi…

Cited by 0SourcePDFScholar
2025

Human Implicit Preference-Based Policy Fine-tuning for Multi-Agent Reinforcement Learning in USV Swarm

IROS 2025

Multi-Agent Reinforcement Learning (MARL) has shown promise in solving complex problems involving cooperation and competition among agents, such as an Unmanned Surface Vehicle (USV) swarm used in search and rescue, surveillance, and vessel protection. However, aligning system behavior with user pref

Cited by 5SourceScholar
2025

Learning Strategy Representation for Imitation Learning in Multi-Agent Games

AAAI 2025technical

The offline datasets for imitation learning (IL) in multi-agent games typically contain player trajectories exhibiting diverse strategies, which necessitate measures to prevent learning algorithms from acquiring undesirable behaviors. Learning representations for these trajectories is an effective a…

Cited by 0SourcePDFScholar
2025

Online Pre-Training for Offline-to-Online Reinforcement Learning

ICML 2025poster

Offline-to-online reinforcement learning (RL) aims to integrate the complementary strengths of offline and online RL by pre-training an agent offline and subsequently fine-tuning it through online interactions. However, recent studies reveal that offline pre-trained agents often underperform during…

Cited by 0SourcePDFScholar
2025

Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data

ICML 2025spotlight

Reinforcement learning with offline data suffers from Q-value extrapolation errors. To address this issue, we first demonstrate that linear extrapolation of the Q-function beyond the data range is particularly problematic. To mitigate this, we propose guiding the gradual decrease of Q-values outside…

Cited by 0SourcePDFScholar