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Pei Lin

7 accepted papers

2026

DexMove: Learning Tactile-Guided Non-Prehensile Manipulation with Dexterous Hands

ICLR 2026poster

Non-prehensile manipulation offers a robust alternative to traditional pick-and-place methods for object repositioning. However, learning such skills with dexterous, multi-fingered hands remains largely unexplored, leaving their potential for stable and efficient manipulation underutilized. Progress…

Cited by 0SourceScholar
2025

PP-Tac: Paper Picking Using Omnidirectional Tactile Feedback in Dexterous Robotic Hands

RSS 2025poster

Robots are increasingly envisioned as human companions, assisting with everyday tasks that often involve manipulating deformable objects. Recent advancements in robotic hardware and embodied AI algorithms have expanded the range of tasks robots can perform. However, current systems still struggle wi…

Cited by 0PDFScholar
2025

R-Tac0: A Rounded High-Frequency Transferable Monochrome Vision-based Tactile Sensor for Shape Reconstruction

IROS 2025

Endowing the curved surfaces of rounded vision-based tactile fingers is essential for dexterous robotic manipulation, as they offer more sufficient contact with the environment. However, current rounded designs are constrained by a low sensing frequency (30–60 Hz) and the need for recalibration when

Cited by 1SourceScholar
2024

Molecule Design by Latent Prompt Transformer

NeurIPS 2024spotlight

This work explores the challenging problem of molecule design by framing it as a conditional generative modeling task, where target biological properties or desired chemical constraints serve as conditioning variables. We propose the Latent Prompt Transformer (LPT), a novel generative model comprisi…

Cited by 2SourcePDFScholar
2022

HumanNeRF: Efficiently Generated Human Radiance Field From Sparse Inputs

CVPR 2022poster

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We present HumanNeRF - a neural representation with efficient general…

Cited by 227PDFScholar
2021

NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras

CVPR 2021poster

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience. Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose NeuralHumanFVV, a…

Cited by 50PDFScholar