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Rishi Veerapaneni

11 accepted papers

2026

BTPG-max: Achieving Local Maximal Bidirectional Pairs for Bidirectional Temporal Plan Graphs

AAAI 2026technical

Multi-Agent Path Finding (MAPF) requires computing collision-free paths for multiple agents in shared environment. Most MAPF planners assume that each agent reaches a specific location at a specific timestep, but this is infeasible to directly follow on real systems where delays often occur. To addr

Cited by 0SourcePDFScholar
2026

Conflict-Based Search As a Protocol: A Multi-Agent Motion Planning Protocol for Heterogeneous Agents, Solvers, and Independent Tasks

ICRA 2026poster

Imagine the future construction site, hospital, or office with dozens of robots bought from different manufacturers. How can we enable these different systems to effectively move in a shared environment, given that each robot may have its own independent motion planning system? This work show how we…

2026

Dynamic Agent Grouping ECBS: Scaling Windowed Multi-Agent Path Finding with Completeness Guarantees

AAAI 2026technical

Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for a team of agents. Although several MAPF methods that solve full-horizon MAPF have completeness guarantees, very few MAPF methods that plan partial paths have completeness guarantees. Recent work introduced th

Cited by 0SourcePDFScholar
2025

Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding

ICRA 2025

Lifelong Multi-Agent Path Finding (LMAPF) repeatedly finds collision-free paths for multiple agents that are continually assigned new goals when they reach current ones. Recently, this field has embraced learning-based methods, which reactively generate single-step actions based on individual local

Cited by 12SourceScholar
2025

Windowed MAPF with Completeness Guarantees

AAAI 2025technical

Traditional multi-agent path finding (MAPF) methods try to compute entire collision free start-goal paths, with several algorithms offering completeness guarantees. However, computing partial paths offers significant advantages including faster planning, adaptability to changes, and enabling decentr…

Cited by 1SourcePDFScholar
2025

Work Smarter Not Harder: Simple Imitation Learning with CS-PIBT Outperforms Large-Scale Imitation Learning for MAPF

ICRA 2025

Multi-Agent Path Finding (MAPF) is the problem of effectively finding efficient collision-free paths for a group of agents in a shared workspace. The MAPF community has largely focused on developing high-performance heuristic search methods. Recently, several works have applied various machine learn

Cited by 7SourceScholar
2024

ANAVI: Audio Noise Awareness using Visual of Indoor environments for NAVIgation

CoRL 2024poster

We propose Audio Noise Awareness using Visuals of Indoors for NAVIgation for quieter robot path planning. While humans are naturally aware of the noise they make and its impact on those around them, robots currently lack this awareness. A key challenge in achieving audio awareness for robots is es…

Cited by 0SourcecodeScholar
2024

Bidirectional Temporal Plan Graph: Enabling Switchable Passing Orders for More Efficient Multi-Agent Path Finding Plan Execution

AAAI 2024technical

The Multi-Agent Path Finding (MAPF) problem involves planning collision-free paths for multiple agents in a shared environment. The majority of MAPF solvers rely on the assumption that an agent can arrive at a specific location at a specific timestep. However, real-world execution uncertainties can…

2023

Effective Integration of Weighted Cost-to-Go and Conflict Heuristic within Suboptimal CBS

AAAI 2023technical

Conflict-Based Search (CBS) is a popular multi-agent path finding (MAPF) solver that employs a low-level single agent planner and a high-level constraint tree to resolve conflicts. The vast majority of modern MAPF solvers focus on improving CBS by reducing the size of this tree through various strat…

Cited by 3SourcePDFScholar
2023

Preprocessing-Based Planning for Utilizing Contacts in Semi-Structured High-Precision Insertion Tasks

RA-L 2023

In manipulation tasks like plug insertion or assembly that have low tolerance to errors in pose estimation (errors of the order of 2 mm can cause task failure), the utilization of touch/contact modality can aid in accurately localizing the object of interest. Motivated by this, in this work we model

Cited by 3SourceScholar
2019

Entity Abstraction in Visual Model-Based Reinforcement Learning

CoRL 2019

We present OP3, a framework for model-based reinforcement learning that acquires object representations from raw visual observations without supervision and uses them to predict and plan. To ground these abstract representations of entities to actual objects in the world, we formulate an interactive