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Ryan D'Orazio

6 accepted papers

2025

Solving hidden monotone variational inequalities with surrogate losses

ICLR 2025poster

Deep learning has proven to be effective in a wide variety of loss minimization problems. However, many applications of interest, like minimizing projected Bellman error and min-max optimization, cannot be modelled as minimizing a scalar loss function but instead correspond to solving a variational…

Cited by 1SourcePDFScholar
2023

A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games

ICLR 2023poster

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is demonstrating the virtues of magnetic mirror descent as both an equilibrium solver and as an approach to reinforcement lear…

2023

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

ICML 2023poster

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and decision-time planning algorithms for common-payoff games. Unfortuna…

Cited by 8SourcePDFScholar
2021

Hindsight and Sequential Rationality of Correlated Play

AAAI 2021technical

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or t…

2021

Solving Common-Payoff Games with Approximate Policy Iteration

AAAI 2021technical

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult---computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless…