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Shaohui Wang

4 accepted papers

2026

Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

CVPR 2026

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we pro

Cited by 0SourceScholar
2026

LottieGPT: Tokenizing Vector Animation for Autoregressive Generation

CVPR 2026

Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector animations offer resolution-independence, compactness, semantic structure, and editable parametric motion representatio

Cited by 0SourceScholar
2024

DT-NeRF: Decomposed Triplane-Hash Neural Radiance Fields For High-Fidelity Talking Portrait Synthesis

ICASSP 2024accepted

In this paper, we present the decomposed triplane-hash neural radiance fields (DT-NeRF), a framework that significantly improves the photorealistic rendering of talking faces and achieves state-of-the-art results on key evaluation datasets. Our architecture decomposes the facial region into two spec…

Cited by 0SourceScholar
2023

NeRF-MS: Neural Radiance Fields with Multi-Sequence

ICCV 2023poster

Neural radiance fields (NeRF) achieve impressive performance in novel view synthesis when trained on only single sequence data. However, leveraging multiple sequences captured by different cameras at different times is essential for better reconstruction performance. Multi-sequence data takes two ma…

Cited by 24PDFcodeScholar