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Wenjun Mei

5 accepted papers

2026

Distributed and Transferable Task Assignment for Dynamic Pickup-and-Delivery With Time Windows

RA-L 2026

Dynamic task allocation in multi-UAV systems, where pickup-and-delivery tasks arrive randomly with time windows, is challenging due to two main factors: (1) strict temporal and spatial constraints, and (2) reduced allocation optimality caused by unforeseen tasks. This paper proposes a distributed au

Cited by 0SourceScholar
2026

SwiftVLA: Unlocking Spatiotemporal Dynamics for Lightweight VLA Models at Minimal Overhead

CVPR 2026

Vision-Language-Action (VLA) models built on pretrained Vision-Language Models (VLMs) show strong potential but are limited in practicality due to their large parameter counts. To mitigate this issue, using a lightweight VLM has been explored, but it compromises spatiotemporal reasoning. Although so

Cited by 0SourcecodeScholar
2025

DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation

CVPR 2025poster

Closed-loop simulation is essential for advancing end-to-end autonomous driving systems. Contemporary sensor simulation methods, such as NeRF and 3DGS, rely predominantly on conditions closely aligned with training data distributions, which are largely confined to forward-driving scenarios. Conseque…

Cited by 23SourcePDFScholar
2025

ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

CVPR 2025poster

Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectories, such as lan…

Cited by 11SourcePDFScholar
2025

WonderTurbo: Generating Interactive 3D World in 0.72 Seconds

ICCV 2025poster

Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time interactivity. To address this issue, we introduce WonderTurbo, t…

Cited by 0SourcePDFScholar