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Zhanke Wang

7 accepted papers

2026

ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

CVPR 2026

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering scalability but poor temporal stability, or Clip, achieving l

Cited by 0SourceScholar
2026

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

CVPR 2026

3D Gaussian Splatting (3DGS) represents scenes through primitives with coupled intrinsic properties: geometric attributes (position, covariance, opacity) and appearance attributes (view-dependent color). Faithful reconstruction requires intrinsic geometry-appearance consistency, where geometry accur

Cited by 0SourceScholar
2026

Pano-GS: Perception-Aware Gaussian Optimization with Gradient Consistency and Multi-Criteria Densification for High-Quality Rendering

AAAI 2026technical

Reconstructing 3D scenes from multi-view image sequences remains a significant challenge in practical applications. While recent advances in 3D Gaussian Splatting have enabled high-quality rendering, existing methods rely heavily on pixel-level L1 loss, which misaligns with human perception, leading

Cited by 0SourcePDFScholar
2025

ADC-GS: Pose-Free 3D Gaussian Splatting with Adaptive Depth Consistency

ICASSP 2025accepted

Recently proposed 3D Gaussian Splatting (3DGS) has achieved state-of-the-art results in the fields of novel view synthesis, but it heavily relies on pre-computed camera poses. Although recent methods mitigate by leveraging explicit representations achieve novel view synthesis without requiring camer…

Cited by 0SourceScholar
2025

HDA-GS: Hierarchical Density-Controlled for Anisotropic 3D Gaussian Splatting

ICASSP 2025accepted

Recently, 3D Gaussian Splatting (3D-GS) has demonstrated impressive results in novel view synthesis, achieving outstanding rendering quality and speed. However, 3D-GS heavily relies on the quality of the initial point cloud, and its original Adaptive Density Control (ADC) module has difficulty handl…

Cited by 0SourceScholar
2025

Multi-View Image Enhancement Inconsistency Decoupling Guided 3D Gaussian Splatting

ICASSP 2025accepted

3D Gaussian Splatting (3DGS) has recently made breakthrough progress in radiance field reconstruction but struggles with multi-view inconsistency. Modern cameras often apply tailored enhancements to each view when capturing multi-view images. While this improves individual image quality, it inevitab…

Cited by 0SourceScholar
2025

SAP: Exact Sorting in Splatting via Screen-Aligned Primitives

NeurIPS 2025poster

Recently, 3D Gaussian Splatting (3DGS) has achieved state-of-the-art rendering results. However, its efficiency relies on simplifications that disregard the thickness of Gaussian primitives and their overlapping interactions. These simplifications can lead to popping artifacts due to inaccurate sort…

Cited by 0SourceScholar