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Ronggang Wang

44 accepted papers

2026

ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

CVPR 2026

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering scalability but poor temporal stability, or Clip, achieving l

Cited by 0SourceScholar
2026

FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation

CVPR 2026

Autoregressive models can generate high-quality 3D meshes by sequentially producing vertices and faces, but their token-by-token decoding results in slow inference, limiting practical use in interactive and large-scale applications.We present FlashMesh, a fast and high-fidelity mesh generation frame

Cited by 0SourcecodeScholar
2026

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

CVPR 2026

3D Gaussian Splatting (3DGS) represents scenes through primitives with coupled intrinsic properties: geometric attributes (position, covariance, opacity) and appearance attributes (view-dependent color). Faithful reconstruction requires intrinsic geometry-appearance consistency, where geometry accur

Cited by 0SourceScholar
2026

Pano-GS: Perception-Aware Gaussian Optimization with Gradient Consistency and Multi-Criteria Densification for High-Quality Rendering

AAAI 2026technical

Reconstructing 3D scenes from multi-view image sequences remains a significant challenge in practical applications. While recent advances in 3D Gaussian Splatting have enabled high-quality rendering, existing methods rely heavily on pixel-level L1 loss, which misaligns with human perception, leading

Cited by 0SourcePDFScholar
2026

SSCL: Adversarially Guided Image Compression via Semantic and Spectral Consistency Learning

AAAI 2026technical

Perceptual image compression has recently gained increasing attention, as it aims to reconstruct visually realistic images using generative models. Most existing methods adopt patch-based generative adversarial networks (PatchGAN) for one-step image generation, where adversarial training helps the d

Cited by 0SourcePDFScholar
2026

Spiking Discrepancy Transformer for Point Cloud Analysis

ICLR 2026poster

Spiking Transformer has sparked growing interest, with the Spiking Self-Attention merging spikes with self-attention to deliver both energy efficiency and competitive performance. However, existing work primarily focuses on 2D visual tasks, and in the domain of 3D point clouds, the disorder and comp…

Cited by 0SourceScholar
2026

Trajectory-aware Shifted State Space Models for Online Video Super-Resolution

ICLR 2026poster

Online video super-resolution (VSR) is an important technique for many real-world video processing applications, which aims to restore the current high-resolution video frame based on temporally previous frames. Most of the existing online VSR methods solely employ one neighboring previous frame to…

Cited by 0SourcecodeScholar
2026

Zero-Shot VISUAL GROUNDING in 3D Gaussians via View Retrieval

ICASSP 2026poster

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter two main challenges: first, they struggle to handle the implicit representation of spatial textures in 3D Gaussian Spla…

Cited by 0SourcePDFScholar
2025

ADC-GS: Pose-Free 3D Gaussian Splatting with Adaptive Depth Consistency

ICASSP 2025accepted

Recently proposed 3D Gaussian Splatting (3DGS) has achieved state-of-the-art results in the fields of novel view synthesis, but it heavily relies on pre-computed camera poses. Although recent methods mitigate by leveraging explicit representations achieve novel view synthesis without requiring camer…

Cited by 0SourceScholar
2025

Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame

AAAI 2025technical

The success of 3D Gaussian Splatting (3DGS) in static scenes has inspired numerous attempts to construct Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos. Despite advancements in current techniques, simultaneously achieving photo-realistic view synthesis results, fast on-the-fly…

2025

HDA-GS: Hierarchical Density-Controlled for Anisotropic 3D Gaussian Splatting

ICASSP 2025accepted

Recently, 3D Gaussian Splatting (3D-GS) has demonstrated impressive results in novel view synthesis, achieving outstanding rendering quality and speed. However, 3D-GS heavily relies on the quality of the initial point cloud, and its original Adaptive Density Control (ADC) module has difficulty handl…

Cited by 0SourceScholar
2025

InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception

CVPR 2025poster

3D scene understanding is vital for applications in autonomous driving, robotics, and augmented reality. However, scene understanding based on 3D Gaussian Splatting faces three key challenges: (i) an imbalance between appearance and semantics, (ii) inconsistencies in object boundaries, and (iii) dif…

Cited by 3SourcePDFScholar
2025

Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting

CVPR 2025highlight

Building Free-Viewpoint Videos in a streaming manner offers the advantage of rapid responsiveness compared to offline training methods, greatly enhancing user experience. However, current streaming approaches face challenges of high per-frame reconstruction time (10s+) and error accumulation, limiti…

2025

LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling

ICCV 2025poster

Due to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on neural radiance field or 3D Gaussian splatting are limited to modeling fine-scale motion, greatly restricting their app…

Cited by 0SourcePDFScholar
2025

Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction

NeurIPS 2025poster

3D Gaussian Splatting (3DGS) has emerged as a high-fidelity and efficient paradigm for online free-viewpoint video (FVV) reconstruction, offering viewers rapid responsiveness and immersive experiences. However, existing online methods face challenge in prohibitive storage requirements primarily due…

Cited by 0SourcecodeScholar
2025

Multi-View Image Enhancement Inconsistency Decoupling Guided 3D Gaussian Splatting

ICASSP 2025accepted

3D Gaussian Splatting (3DGS) has recently made breakthrough progress in radiance field reconstruction but struggles with multi-view inconsistency. Modern cameras often apply tailored enhancements to each view when capturing multi-view images. While this improves individual image quality, it inevitab…

Cited by 0SourceScholar
2025

PGDGS: Improving Few-shot 3D Gaussian Splatting with Progressive Gaussian Densification

ICASSP 2025accepted

Synthesizing novel views from sparse input images is a significant and challenging problem in neural rendering. As an innovative 3D representation, 3D Gaussian Splatting (3DGS) has demonstrated exceptional performance and real-time rendering capabilities. However, rendering novel views from few-shot…

Cited by 0SourceScholar
2025

SAP: Exact Sorting in Splatting via Screen-Aligned Primitives

NeurIPS 2025poster

Recently, 3D Gaussian Splatting (3DGS) has achieved state-of-the-art rendering results. However, its efficiency relies on simplifications that disregard the thickness of Gaussian primitives and their overlapping interactions. These simplifications can lead to popping artifacts due to inaccurate sort…

Cited by 0SourceScholar
2025

SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography

ICLR 2025poster

3D Gaussian Splatting (3DGS) has emerged as a premier method for 3D representation due to its real-time rendering and high-quality outputs, underscoring the critical need to protect the privacy of 3D assets. Traditional NeRF steganography methods fail to address the explicit nature of 3DGS since its…

Cited by 0SourcePDFScholar
2025

Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

ICLR 2025poster

Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover high-quality results and often consume too much storage memory…

Cited by 1SourcePDFScholar
2025

SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction

NeurIPS 2025poster

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to h…

Cited by 0SourceScholar
2024

Deep Video Inverse Tone Mapping Based on Temporal Clues

CVPR 2024poster

Inverse tone mapping (ITM) aims to reconstruct high dynamic range (HDR) radiance from low dynamic range (LDR) content. Although many deep image ITM methods can generate impressive results the field of video ITM is still to be explored. Processing video sequences by image ITM methods may cause tempor…

2024

FDC-NeRF: Learning Pose-Free Neural Radiance Fields with Flow-Depth Consistency

ICASSP 2024accepted

Learning neural radiance fields (NeRF) without camera poses has been widely studied. However, recent methods lack explicit and effective supervision for pose estimation, resulting in ambiguous optimization of camera pose and NeRF geometry during joint training, particularly in scenarios involving la…

Cited by 0SourceScholar
2024

HDPNERF: Hybrid Depth Priors for Neural Radiance Fields from Sparse Input Views

ICASSP 2024accepted

Neural Radiance Field (NeRF) shows a high prospect in the task of novel view synthesis. However, performance degrades drastically under limited input views since NeRF heavily relies on a large number of images to fit the geometry in scenes. Recent efforts focus on introducing extra constraints to im…

Cited by 0SourceScholar
2024

Improving Learned Video Compression by Exploring Spatial Redundancy

ICASSP 2024accepted

Learned video compression has developed rapidly and shown promising rate-distortion performance recently. Existing works have made great progress on removing temporal redundancy between inter-frames, while neglecting spatial redundancy within a frame. In this paper, we propose to explore spatial red…

Cited by 0SourceScholar
2024

PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling

CVPR 2024poster

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction algorithms recent advancements still struggle with loose or ov…

2024

Stereo Vision Conversion from Planar Videos Based on Temporal Multiplane Images

AAAI 2024technical

With the rapid development of 3D movie and light-field displays, there is a growing demand for stereo videos. However, generating high-quality stereo videos from planar videos remains a challenging task. Traditional depth-image-based rendering techniques struggle to effectively handle the problem of…

2024

Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis

NeurIPS 2024poster

Despite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer significant degradation when the input becomes sparse. Numerous efforts have been introduced to alleviate this problem,…

2023

CL-MVSNet: Unsupervised Multi-View Stereo with Dual-Level Contrastive Learning

ICCV 2023poster

Unsupervised Multi-View Stereo (MVS) methods have achieved promising progress recently. However, previous methods primarily depend on the photometric consistency assumption, which may suffer from two limitations: indistinguishable regions and view-dependent effects, e.g., low-textured areas and refl…

Cited by 16PDFcodeScholar
2023

GenS: Generalizable Neural Surface Reconstruction from Multi-View Images

NeurIPS 2023poster

Combining the signed distance function (SDF) and differentiable volume rendering has emerged as a powerful paradigm for surface reconstruction from multi-view images without 3D supervision. However, current methods are impeded by requiring long-time per-scene optimizations and cannot generalize to n…

2023

GeoMVSNet: Learning Multi-View Stereo With Geometry Perception

CVPR 2023poster

Recent cascade Multi-View Stereo (MVS) methods can efficiently estimate high-resolution depth maps through narrowing hypothesis ranges. However, previous methods ignored the vital geometric information embedded in coarse stages, leading to vulnerable cost matching and sub-optimal reconstruction resu…

2023

HQP-MVS:High-Quality Plane Priors Assisted Multi-View Stereo for Low-Textured Areas

ICASSP 2023accepted

The completeness of reconstructed models in low-textured areas in multi-view stereo is still a challenging problem because of the unreliable photometric consistency. Since these areas always exhibit planar properties, many methods explicitly construct planar priors to assist in optimizing depth esti…

Cited by 0SourceScholar
2022

AIMNet: Adaptive Image-Tag Merging Network For Automatic Medical Report Generation

ICASSP 2022accepted

In recent years, medical report generation has received increasing research interest with the goal of automatically generating long and coherent descriptive paragraphs that can de-scribe in detail the observations of normal and abnormal regions in the input medical images. Unlike general image capti…

Cited by 0SourceScholar
2022

Rethinking Depth Estimation for Multi-View Stereo: A Unified Representation

CVPR 2022poster

Depth estimation is solved as a regression or classification problem in existing learning-based multi-view stereo methods. Although these two representations have recently demonstrated their excellent performance, they still have apparent shortcomings, e.g., regression methods tend to overfit due to…

Cited by 168PDFcodeScholar
2021

An Adaptive Pyramid Single-View Depth Lookup Table Coding Method

ICASSP 2021accepted

As depth maps show unique characteristics like piecewise smooth regions bounded by sharp edges at depth discontinuities, new coding tools are required to approximate these signal characteristics. Moreover, the number of bits to signal the residual values for each segment can be further reduced by in…

Cited by 0SourceScholar
2021

Excavating the Potential Capacity of Self-Supervised Monocular Depth Estimation

ICCV 2021poster

Self-supervised methods play an increasingly important role in monocular depth estimation due to their great potential and low annotation cost. To close the gap with supervised methods, recent works take advantage of extra constraints, e.g., semantic segmentation. However, these methods will inevita…

Cited by 109PDFcodeScholar
2020

A Flexible Recurrent Residual Pyramid Network for Video Frame Interpolation

ECCV 2020poster

Video frame interpolation (VFI) aims at synthesizing new video frames in-between existing frames to generate smoother high frame rate videos. Current methods usually use the fixed pre-trained networks to generate interpolated-frames for different resolutions and scenes. However, the fixed pre-traine…

Cited by 46SourcePDFScholar
2017

Cross-modality matching based on Fisher Vector with neural word embeddings and deep image features

ICASSP 2017accepted

Cross-modal retrieval, which aims to solve the problem that the query and the retrieved results are from different modality, becomes more and more essential with the development of the Internet. In this paper, we mainly focus on the exploration of high-level semantic representation of image and text…

Cited by 0SourceScholar
2016

Deep Alternative Neural Network: Exploring Contexts as Early as Possible for Action Recognition

NeurIPS 2016poster

Contexts are crucial for action recognition in video. Current methods often mine contexts after extracting hierarchical local features and focus on their high-order encodings. This paper instead explores contexts as early as possible and leverages their evolutions for action recognition. In particul…

Cited by 27SourcePDFScholar