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Kaiqiang Xiong

10 accepted papers

2026

ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

CVPR 2026

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering scalability but poor temporal stability, or Clip, achieving l

Cited by 0SourceScholar
2026

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

CVPR 2026

3D Gaussian Splatting (3DGS) represents scenes through primitives with coupled intrinsic properties: geometric attributes (position, covariance, opacity) and appearance attributes (view-dependent color). Faithful reconstruction requires intrinsic geometry-appearance consistency, where geometry accur

Cited by 0SourceScholar
2026

Multimodal-Prior-Guided Importance Sampling for Hierarchical Gaussian Splatting in Sparse-View Novel View Synthesis

ICASSP 2026poster

We present multimodal-prior-guided importance sampling as the central mechanism for hierarchical 3D Gaussian Splatting (3DGS) in sparse-view novel view synthesis. Our sampler fuses complementary cues { -- } photometric rendering residuals, semantic priors, and geometric priors { -- } to produce a ro…

Cited by 0SourcePDFScholar
2025

LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling

ICCV 2025poster

Due to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on neural radiance field or 3D Gaussian splatting are limited to modeling fine-scale motion, greatly restricting their app…

Cited by 0SourcePDFScholar
2025

SAP: Exact Sorting in Splatting via Screen-Aligned Primitives

NeurIPS 2025poster

Recently, 3D Gaussian Splatting (3DGS) has achieved state-of-the-art rendering results. However, its efficiency relies on simplifications that disregard the thickness of Gaussian primitives and their overlapping interactions. These simplifications can lead to popping artifacts due to inaccurate sort…

Cited by 0SourceScholar
2025

Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

ICLR 2025poster

Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover high-quality results and often consume too much storage memory…

Cited by 1SourcePDFScholar
2024

Disentangled Generation and Aggregation for Robust Radiance Fields

ECCV 2024poster

"The utilization of the triplane-based radiance fields has gained attention in recent years due to its ability to effectively disentangle 3D scenes with a high-quality representation and low computation cost. A key requirement of this method is the precise input of camera poses. However, due to the…

2024

FDC-NeRF: Learning Pose-Free Neural Radiance Fields with Flow-Depth Consistency

ICASSP 2024accepted

Learning neural radiance fields (NeRF) without camera poses has been widely studied. However, recent methods lack explicit and effective supervision for pose estimation, resulting in ambiguous optimization of camera pose and NeRF geometry during joint training, particularly in scenarios involving la…

Cited by 0SourceScholar
2024

Surface-Centric Modeling for High-Fidelity Generalizable Neural Surface Reconstruction

ECCV 2024poster

"Reconstructing the high-fidelity surface from multi-view images, especially sparse images, is a critical and practical task that has attracted widespread attention in recent years. However, existing methods are impeded by the memory constraint or the requirement of ground-truth depths and cannot re…

2023

CL-MVSNet: Unsupervised Multi-View Stereo with Dual-Level Contrastive Learning

ICCV 2023poster

Unsupervised Multi-View Stereo (MVS) methods have achieved promising progress recently. However, previous methods primarily depend on the photometric consistency assumption, which may suffer from two limitations: indistinguishable regions and view-dependent effects, e.g., low-textured areas and refl…

Cited by 16PDFcodeScholar