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Zhao-Heng Yin

15 accepted papers

2026

Best of Sim and Real: Decoupled Visuomotor Manipulation Via Learning Control in Simulation and Perception in Real

ICRA 2026poster

Sim-to-real transfer remains a fundamental challenge in robot manipulation due to the entanglement of perception and control in end-to-end learning. We present a decoupled framework that learns each component where it is most reliable: control policies are trained in simulation with privileged state…

2025

DexterityGen: Foundation Controller for Unprecedented Dexterity

RSS 2025poster

Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard fo…

Cited by 9PDFScholar
2025

Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithm

IROS 2025

We introduce Geometric Retargeting (GeoRT), an ultrafast, and principled neural hand retargeting algorithm for teleoperation, developed as part of our recent Dexterity Gen (DexGen) system [1]. GeoRT converts human finger keypoints to robot hand keypoints at 1KHz, achieving state-of-the-art speed and

Cited by 17SourceScholar
2025

Learning Manipulation Skills through Robot Chain-of-Thought with Sparse Failure Guidance

IROS 2025

Reward engineering for policy learning has been a long-standing challenge in robotics. Recently, to avoid manual reward designs, vision-language models (VLMs) have shown promise in defining rewards for teaching robots manipulation skills. However, existing work often provides reward guidance that is

Cited by 10SourceScholar
2024

Imitation Learning from Observation with Automatic Discount Scheduling

ICLR 2024poster

Humans often acquire new skills through observation and imitation. For robotic agents, learning from the plethora of unlabeled video demonstration data available on the Internet necessitates imitating the expert without access to its action, presenting a challenge known as Imitation Learning from Ob…

2024

Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing

ICRA 2024poster

Executing contact-rich manipulation tasks necessitates the fusion of tactile and visual feedback. However, the distinct nature of these modalities poses significant challenges. In this paper, we introduce a system that leverages visual and tactile sensory inputs to enable dexterous in-hand manipulat…

Cited by 47SourcecodeScholar
2023

Rotating without Seeing: Towards In-hand Dexterity through Touch

RSS 2023

Tactile information plays a critical role in human dexterity. It reveals useful contact information that may not be inferred directly from vision. In fact, humans can even perform in-hand dexterous manipulation without using vision. Can we enable the same ability for the multi-finger robot hand? In

Cited by 70SourceScholar
2022

Cross Domain Robot Imitation with Invariant Representation

ICRA 2022poster

Animals are able to imitate each others' behavior, despite their difference in biomechanics. In contrast, imitating other similar robots is a much more challenging task in robotics. This problem is called cross domain imitation learning (CDIL). In this paper, we consider CDIL on a class of similar r…

Cited by 18SourcecodeScholar
2022

DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation

CoRL 2022poster

We propose a sim-to-real framework for dexterous manipulation which can generalize to new objects of the same category in the real world. The key of our framework is to train the manipulation policy with point cloud inputs and dexterous hands. We propose two new techniques to enable joint learning o…

Cited by 79SourcecodeScholar
2021

Diverse Critical Interaction Generation for Planning and Planner Evaluation

IROS 2021poster

Generating diverse and comprehensive interacting agents to evaluate the decision-making modules is essential for the safe and robust planning of autonomous vehicles (AV). Due to efficiency and safety concerns, most researchers choose to train interactive adversary (competitive or weakly competitive)…

Cited by 21SourceScholar