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Andrea Censi

20 accepted papers

2026

CODEI: Resource-Efficient Task-Driven Co-Design of Perception and Decision Making for Mobile Robots Applied to Autonomous Vehicles (Abstract Reprint)

AAAI 2026technical

This article discusses the integration challenges and strategies for designing mobile robots, by focusing on the task-driven, optimal selection of hardware and software to balance safety, efficiency, and minimal usage of resources such as costs, energy, computational requirements, and weight. We emp

Cited by 0SourcePDFScholar
2023

How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games

RA-L 2023

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most efficient equilibrium (in term of social cost) is often imprac

Cited by 5SourceScholar
2022

Contextual Driving Scene Perception from Anonymous Vehicle Bus Data for Automotive Applications

IROS 2022poster

In recent years, driving context perception has emerged as one of the key aspects to design driving assistance algorithms and user interfaces that are effective in adapting to different traffic situations or environments. To this aim, we introduce the Anonymous Driving Scene Perception (ADSP) Model,…

Cited by 0SourceScholar
2022

Factorization of Dynamic Games over Spatio-Temporal Resources

IROS 2022poster

Dynamic games feature a state-space complexity that scales superlinearly with the number of players. This makes this class of games often intractable even for a handful of players. We introduce the factorization process of dynamic games as a transformation leveraging the independence of players at e…

Cited by 7SourceScholar
2022

Posetal Games: Efficiency, Existence, and Refinement of Equilibria in Games With Prioritized Metrics

RA-L 2022

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a partially ordered set of metrics. This allows one to combine hie

Cited by 13SourceScholar
2022

Visual Confined-Space Navigation Using an Efficient Learned Bilinear Optic Flow Approximation for Insect-scale Robots

IROS 2022poster

Visual navigation for insect-scale robots is very challenging because in such a small scale, the size, weight, and power (SWaP) constraints do not appear to permit visual navigation techniques such as SLAM (Simultaneous Localization and Mapping) because they are likely to be too power-hungry. We pro…

Cited by 6SourceScholar
2021

Co-design of Embodied Intelligence: A Structured Approach

IROS 2021poster

We consider the problem of co-designing embodied intelligence as a whole in a structured way, from hardware components such as propulsion systems and sensors to software modules such as control and perception pipelines. We propose a principled approach to formulate and solve complex embodied intelli…

Cited by 26SourceScholar
2021

On Assessing the Usefulness of Proxy Domains for Developing and Evaluating Embodied Agents

IROS 2021poster

In many situations it is either impossible or impractical to develop and evaluate agents entirely on the target domain on which they will be deployed. This is particularly true in robotics, where doing experiments on hardware is much more arduous than in simulation. This has become arguably more so…

Cited by 2SourcecodeScholar
2021

On Plasticity, Invariance, and Mutually Frozen Weights in Sequential Task Learning

NeurIPS 2021poster

Plastic neural networks have the ability to adapt to new tasks. However, in a continual learning setting, the configuration of parameters learned in previous tasks can severely reduce the adaptability to future tasks. In particular, we show that, when using weight decay, weights in successive layers…

Cited by 18SourcePDFScholar
2021

Urban Driving Games With Lexicographic Preferences and Socially Efficient Nash Equilibria

RA-L 2021

We describe Urban Driving Games (UDGs) as a particular class of differential games that model the interactions and incentives of the urban driving task. The drivers possess a “communal” interest, such as not colliding with each other, but are also self-interested in fulfilling traffic rules and pers

Cited by 26SourceScholar
2020

Integrated Benchmarking and Design for Reproducible and Accessible Evaluation of Robotic Agents

IROS 2020poster

As robotics matures and increases in complexity, it is more necessary than ever that robot autonomy research be reproducible. Compared to other sciences, there are specific challenges to benchmarking autonomy, such as the complexity of the software stacks, the variability of the hardware and the rel…

Cited by 17SourceScholar
2019

Cross-Modal Learning Filters for RGB-Neuromorphic Wormhole Learning

RSS 2019poster

Robots that need to act in an uncertain, populated, and varied world need heterogeneous sensors to be able to perceive and act robustly. For example, self-driving cars currently on the road are equipped with dozens of sensors of several types (lidar, radar, sonar, cameras, ...). All of this existing…

Cited by 18SourcePDFScholar
2019

Duckiepond: An Open Education and Research Environment for a Fleet of Autonomous Maritime Vehicles

IROS 2019poster

Duckiepond is an education and research development environment that includes software systems, educational materials, and of a fleet of autonomous surface vehicles Duckieboat. Duckieboats are designed to be easily reproducible with parts from a 3D printer and other commercially available parts, wit…

Cited by 6SourcecodeScholar
2019

Liability, Ethics, and Culture-Aware Behavior Specification using Rulebooks

ICRA 2019poster

The behavior of self-driving cars must be compatible with an enormous set of conflicting and ambiguous objectives, from law, from ethics, from the local culture, and so on. This paper describes a new way to conveniently define the desired behavior for autonomous agents, which we use on the self-driv…

Cited by 167SourceScholar
2019

What lies in the shadows? Safe and computation-aware motion planning for autonomous vehicles using intent-aware dynamic shadow regions

ICRA 2019poster

One of the challenges of developing autonomous vehicles is planning in an inhabited environment under sensing uncertainty as well as limited perception and computational resources. Besides reasoning about the behaviour of traffic participants that are within the vehicles' field of view, safe autonom…

Cited by 45SourceScholar
2017

Duckietown: An open, inexpensive and flexible platform for autonomy education and research

ICRA 2017poster

Duckietown is an open, inexpensive and flexible platform for autonomy education and research. The platform comprises small autonomous vehicles (“Duckiebots”) built from off-the-shelf components, and cities (“Duckietowns”) complete with roads, signage, traffic lights, obstacles, and citizens (duckies…

Cited by 281SourceScholar
2017

Uncertainty in Monotone Codesign Problems

RA-L 2017

This work contributes to a compositional theory of “codesign” that allows to optimally design a robotic platform. In this framework, the user describes each subsystem as a monotone relation between “functionality” provided and “resources” required. These models can be easily composed to express the

Cited by 33SourceScholar
2015

A Power-Performance Approach to Comparing Sensor Families, with application to comparing neuromorphic to traditional vision sensors

ICRA 2015poster

There is considerable freedom in choosing the sensors to be equipped on a robot. Currently many sensing technologies are available (radar, lidar, vision sensors, time-of-flight cameras, etc.). For each class, there are additional choices regarding the exact sensor parameters (spatial resolution, fra…

Cited by 30SourceScholar