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Daniel Dauner

7 accepted papers

2026

LEAD: Minimizing Learner-Expert Asymmetry in End-to-End Driving

CVPR 2026

Simulators can generate virtually unlimited driving data, yet imitation learning policies in simulation still struggle to achieve robust closed-loop performance. Motivated by this gap, we empirically study how misalignment between privileged expert demonstrations and sensor-based student observation

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2026

PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Urban Scenes

CVPR 2026

Existing approaches to 3D semantic urban scene generation predominantly rely on voxel-based representations, which are bound by fixed resolution, challenging to edit, and memory-intensive in their dense form. In contrast, we advocate for a primitive-based paradigm where urban scenes are represented

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2025

CaRL: Learning Scalable Planning Policies with Simple Rewards

CoRL 2025poster

We investigate reinforcement learning (RL) for privileged planning in autonomous driving. State-of-the-art approaches for this task are rule-based, but these methods do not scale to the long tail. RL, on the other hand, is scalable and does not suffer from compounding errors like imitation learning…

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2025

Pseudo-Simulation for Autonomous Driving

CoRL 2025poster

Existing evaluation paradigms for Autonomous Vehicles (AVs) face critical limitations. Real-world evaluation is often challenging due to safety concerns and a lack of reproducibility, whereas closed-loop simulation can face insufficient realism or high computational costs. Open-loop evaluation, whil…

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2024

NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking

NeurIPS 2024poster

Benchmarking vision-based driving policies is challenging. On one hand, open-loop evaluation with real data is easy, but these results do not reflect closed-loop performance. On the other, closed-loop evaluation is possible in simulation, but is hard to scale due to its significant computational dem…

2024

SLEDGE: Synthesizing Driving Environments with Generative Models and Rule-Based Traffic

ECCV 2024poster

"SLEDGE is the first generative simulator for vehicle motion planning trained on real-world driving logs. Its core component is a learned model that is able to generate agent bounding boxes and lane graphs. The model’s outputs serve as an initial state for rule-based traffic simulation. The unique p…

2023

Parting with Misconceptions about Learning-based Vehicle Motion Planning

CoRL 2023poster

The release of nuPlan marks a new era in vehicle motion planning research, offering the first large-scale real-world dataset and evaluation schemes requiring both precise short-term planning and long-horizon ego-forecasting. Existing systems struggle to simultaneously meet both requirements. Indeed,…

Cited by 141Source ↗Scholar ↗