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Daniel Dauner

7 accepted papers

2026

LEAD: Minimizing Learner-Expert Asymmetry in End-to-End Driving

CVPR 2026

Simulators can generate virtually unlimited driving data, yet imitation learning policies in simulation still struggle to achieve robust closed-loop performance. Motivated by this gap, we empirically study how misalignment between privileged expert demonstrations and sensor-based student observation

Cited by 0SourcecodeScholar
2026

PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Urban Scenes

CVPR 2026

Existing approaches to 3D semantic urban scene generation predominantly rely on voxel-based representations, which are bound by fixed resolution, challenging to edit, and memory-intensive in their dense form. In contrast, we advocate for a primitive-based paradigm where urban scenes are represented

Cited by 0SourcecodeScholar
2025

CaRL: Learning Scalable Planning Policies with Simple Rewards

CoRL 2025poster

We investigate reinforcement learning (RL) for privileged planning in autonomous driving. State-of-the-art approaches for this task are rule-based, but these methods do not scale to the long tail. RL, on the other hand, is scalable and does not suffer from compounding errors like imitation learning…

Cited by 0SourcecodeScholar
2025

Pseudo-Simulation for Autonomous Driving

CoRL 2025poster

Existing evaluation paradigms for Autonomous Vehicles (AVs) face critical limitations. Real-world evaluation is often challenging due to safety concerns and a lack of reproducibility, whereas closed-loop simulation can face insufficient realism or high computational costs. Open-loop evaluation, whil…

Cited by 0SourcecodeScholar
2024

NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking

NeurIPS 2024poster

Benchmarking vision-based driving policies is challenging. On one hand, open-loop evaluation with real data is easy, but these results do not reflect closed-loop performance. On the other, closed-loop evaluation is possible in simulation, but is hard to scale due to its significant computational dem…

2024

SLEDGE: Synthesizing Driving Environments with Generative Models and Rule-Based Traffic

ECCV 2024poster

"SLEDGE is the first generative simulator for vehicle motion planning trained on real-world driving logs. Its core component is a learned model that is able to generate agent bounding boxes and lane graphs. The model’s outputs serve as an initial state for rule-based traffic simulation. The unique p…

2023

Parting with Misconceptions about Learning-based Vehicle Motion Planning

CoRL 2023poster

The release of nuPlan marks a new era in vehicle motion planning research, offering the first large-scale real-world dataset and evaluation schemes requiring both precise short-term planning and long-horizon ego-forecasting. Existing systems struggle to simultaneously meet both requirements. Indeed,…

Cited by 141SourceScholar