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Jaeho Moon

6 accepted papers

2026

EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

CVPR 2026

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives

Cited by 7SourcecodeScholar
2026

MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

AAAI 2026technical

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blu

Cited by 0SourcePDFScholar
2026

PropFly: Learning to Propagate via On-the-Fly Supervision from Pre-trained Video Diffusion Models

CVPR 2026

Propagation-based video editing enables precise user control by propagating a single edited frame into following frames while maintaining the original context such as motion and structures.However, training such models requires large-scale, paired (source and edited) video datasets, which are costly

Cited by 0SourceScholar
2025

ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image Objects

CVPR 2025poster

Weakly supervised Oriented Object Detection (WS-OOD) has gained attention as a cost-effective alternative to fully supervised methods, providing efficiency and high accuracy. Among weakly supervised approaches, horizontal bounding box (HBox) supervised OOD stands out for its ability to directly leve…

Cited by 0SourcePDFScholar
2025

SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

CVPR 2025poster

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos…

Cited by 3SourcePDFScholar
2024

From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior

CVPR 2024poster

Self-supervised monocular depth estimation (DE) is an approach to learning depth without costly depth ground truths. However it often struggles with moving objects that violate the static scene assumption during training. To address this issue we introduce a coarse-to-fine training strategy leveragi…

Cited by 12SourcePDFScholar