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Minh-Quan Viet Bui

3 accepted papers

2026

EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

CVPR 2026

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives

Cited by 7SourcecodeScholar
2026

MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

AAAI 2026technical

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blu

Cited by 0SourcePDFScholar
2025

SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

CVPR 2025poster

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos…

Cited by 3SourcePDFScholar