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Juan Luis Gonzalez

4 accepted papers

2026

EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

CVPR 2026

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives

Cited by 7SourcecodeScholar
2026

MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

AAAI 2026technical

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blu

Cited by 0SourcePDFScholar
2025

VideoSPatS: Video SPatiotemporal Splines for Disentangled Occlusion, Appearance and Motion Modeling and Editing

CVPR 2025poster

We present an implicit video representation for occlusions, appearance, and motion disentanglement from monocular videos, which we refer to as Video Spatiotemporal Splines (VideoSPatS).Unlike previous methods that map time and coordinates to deformation and canonical colors, our VideoSPatS maps inpu…

2021

PLADE-Net: Towards Pixel-Level Accuracy for Self-Supervised Single-View Depth Estimation With Neural Positional Encoding and Distilled Matting Loss

CVPR 2021poster

In this paper, we propose a self-supervised single-view pixel-level accurate depth estimation network, called PLADE-Net. The PLADE-Net is the first work that shows unprecedented accuracy levels, exceeding 95% in terms of the \delta^1 metric on the challenging KITTI dataset. Our PLADE-Net is based on…

Cited by 38PDFcodeScholar