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Karthik Ramani

22 accepted papers

2026

DYNAMO: Dependency-Aware Deep Learning Framework for Articulated Assembly Motion Prediction

ICRA 2026poster

Understanding the motion of articulated mechanical assemblies from static geometry remains a core challenge in 3D perception and design automation. Prior work on everyday articulated objects such as doors and laptops typically assumes simplified kinematic structures or relies on joint annotations. H…

2026

Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer

CVPR 2026

Recent progress in 4D representations, such as Dynamic NeRF and 4D Gaussian Splatting (4DGS), has enabled dynamic 4D scene reconstruction. However, text-driven 4D scene editing remains under-explored due to the challenge of ensuring both multi-view and temporal consistency across space and time duri

Cited by 0SourcecodeScholar
2026

Exploring Vision-Language Models for Open-Vocabulary Zero-Shot Action Segmentation

ICRA 2026poster

Temporal Action Segmentation (TAS) requires dividing videos into action segments, yet the vast space of activities and alternative breakdowns makes collecting comprehensive datasets infeasible. Existing methods remain limited to closed vocabularies and fixed label sets. In this work, we explore the …

2026

PACE: Physics Augmentation for Coordinated End-To-End Reinforcement Learning Toward Versatile Humanoid Table Tennis

ICRA 2026poster

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing—capabilities that remain difficult for end-to-end control policies. We propose a reinforcement learning (RL) framework that maps ball-position observations directly to whole-body …

2025

CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image

ICCV 2025poster

Recently, generalizable feed-forward methods based on 3D Gaussian Splatting have gained significant attention for their potential to reconstruct 3D scenes using finite resources. These approaches create a 3D radiance field, parameterized by per-pixel 3D Gaussian primitives, from just a few images in…

Cited by 0SourcePDFScholar
2024

Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data

NeurIPS 2024poster

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the head and hands. However, we propose that even tempora…

2024

Higher-order Relational Reasoning for Pedestrian Trajectory Prediction

CVPR 2024poster

Social relations have substantial impacts on the potential trajectories of each individual. Modeling these dynamics has been a central solution for more precise and accurate trajectory forecasting. However previous works ignore the importance of `social depth' meaning the influences flowing from dif…

Cited by 13SourcePDFScholar
2024

Interacting Objects: A Dataset of Object-Object Interactions for Richer Dynamic Scene Representations

RA-L 2024

Dynamic environments in factories, surgical robotics, and warehouses increasingly involve humans, machines, robots, and various other objects such as tools, fixtures, conveyors, and assemblies. In these environments, numerous interactions occur not just between humans and objects but also between ob

Cited by 6SourceScholar
2024

Multi-Modal Representation Learning with Tactile Data

IROS 2024poster

Advancements in embodied language models like PALM-E and RT-2 have significantly enhanced language-conditioned robotic manipulation. However, these advances remain predominantly focused on vision and language, often overlooking the pivotal role of tactile feedback which is advantageous in contact-ri…

Cited by 0SourceScholar
2023

AdamsFormer for Spatial Action Localization in the Future

CVPR 2023poster

Predicting future action locations is vital for applications like human-robot collaboration. While some computer vision tasks have made progress in predicting human actions, accurately localizing these actions in future frames remains an area with room for improvement. We introduce a new task called…

2023

AircraftVerse: A Large-Scale Multimodal Dataset of Aerial Vehicle Designs

NeurIPS 2023poster

We present AircraftVerse, a publicly available aerial vehicle design dataset. Aircraft design encompasses different physics domains and, hence, multiple modalities of representation. The evaluation of these designs requires the use of scientific analytical and simulation models ranging from computer…

2023

Pose Relation Transformer Refine Occlusions for Human Pose Estimation

ICRA 2023poster

Accurately estimating the human pose is an essential task for many applications in robotics. However, existing pose estimation methods suffer from poor performance when occlusion occurs. Recent advances in NLP have been very successful in predicting the missing words conditioned on visible words. We…

Cited by 4SourcecodeScholar
2022

InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition

CVPR 2022poster

Human skeleton-based action recognition offers a valuable means to understand the intricacies of human behavior because it can handle the complex relationships between physical constraints and intention. Although several studies have focused on encoding a skeleton, less attention has been paid to em…

Cited by 310PDFcodeScholar
2020

A Large-scale Annotated Mechanical Components Benchmark for Classification and Retrieval Tasks with Deep Neural Networks

ECCV 2020poster

We introduce a large-scale annotated mechanical components benchmark for classification and retrieval tasks named MechanicalComponents Benchmark (MCB): a large-scale dataset of 3D objects of mechanical components. The dataset enables data-driven feature learn-ing for mechanical components. Exploring…

2019

Deep Learning 3D Shapes Using Alt-az Anisotropic 2-Sphere Convolution

ICLR 2019poster

The ground-breaking performance obtained by deep convolutional neural networks (CNNs) for image processing tasks is inspiring research efforts attempting to extend it for 3D geometric tasks. One of the main challenge in applying CNNs to 3D shape analysis is how to define a natural convolution operat…

Cited by 53SourcePDFScholar
2017

Robust Hand Pose Estimation During the Interaction With an Unknown Object

ICCV 2017poster

This paper proposes a robust solution for accurate 3D hand pose estimation in the presence of an external object interacting with hands. Our main insight is that the shape of an object causes a configuration of the hand in the form of a hand grasp. Along this line, we simultaneously train deep neura…

Cited by 83PDFScholar
2017

SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks

CVPR 2017poster

3D shape models are naturally parameterized using vertices and faces, i.e, composed on polygons forming a surface. However, current 3D learning paradigms for predictive and generative tasks using convolutional neural networks focus on a voxelized representation of the object. Lifting convolution ope…

Cited by 213PDFcodeScholar
2016

Cubimorph: Designing modular interactive devices

ICRA 2016

We introduce Cubimorph, a modular interactive device that accommodates touchscreens on each of the six module faces, and that uses a hinge-mounted turntable mechanism to self-reconfigure in the user's hand. Cubimorph contributes toward the vision of programmable matter where interactive devices reco

Cited by 37SourceScholar
2016

DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed With Deep Features

CVPR 2016poster

We propose DeepHand to estimate the 3D pose of a hand using depth data from commercial 3D sensors. We discriminatively train convolutional neural networks to output a low dimensional activation feature given a depth map. This activation feature vector is representative of the global or local joint a…

Cited by 228PDFScholar
2015

A Collaborative Filtering Approach to Real-Time Hand Pose Estimation

ICCV 2015poster

Collaborative filtering aims to predict unknown user ratings in a recommender system by collectively assessing known user preferences. In this paper, we first draw analogies between collaborative filtering and the pose estimation problem. Specifically, we recast the hand pose estimation problem as t…

Cited by 71PDFScholar