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Mulin Yu

10 accepted papers

2026

ARTDECO: Toward High-Fidelity On-the-Fly Reconstruction with Hierarchical Gaussian Structure and Feed-Forward Guidance

ICLR 2026poster

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization yields high fidelity but is computationally expensive, where…

Cited by 0SourcecodeScholar
2026

MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting

AAAI 2026technical

Surface reconstruction has been widely studied in computer vision and graphics. However, existing surface reconstruction works struggle to recover accurate scene geometry when the input views are extremely sparse. To address this issue, we propose MeshSplat, a generalizable sparse-view surface recon

Cited by 0SourcePDFScholar
2026

SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-Body Manipulation

ICML 2026poster

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions. Existing simulators rely on predefined physics or data-driven dynamics without robot-conditioned control,…

Cited by 0SourceScholar
2025

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

NeurIPS 2025poster

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation re…

Cited by 0SourceScholar
2025

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

CVPR 2025poster

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with lar…

Cited by 1SourcePDFScholar
2025

Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction

IJCAI 2025

Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these approaches struggle to efficiently model a human-interactive obje

2025

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

NeurIPS 2025poster

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lightin…

Cited by 0SourceScholar
2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

ICCV 2025poster

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework that unifies 3D scene reconstruction with semantic understan…

2024

GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction

NeurIPS 2024poster

Representing 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implic…

Cited by 3SourcePDFScholar