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Lihan Jiang

8 accepted papers

2026

G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning

CVPR 2026

Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to the absence of a visual geometry learning process capable of reconstructing 3D space from 2D images. We present G^2VLM, a

Cited by 0SourcecodeScholar
2025

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

CVPR 2025poster

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with lar…

Cited by 1SourcePDFScholar
2025

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

NeurIPS 2025poster

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lightin…

Cited by 0SourceScholar
2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

ICCV 2025poster

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework that unifies 3D scene reconstruction with semantic understan…

2025

Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration

CVPR 2025poster

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for…

Cited by 0SourcePDFScholar
2024

GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction

NeurIPS 2024poster

Representing 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implic…

Cited by 3SourcePDFScholar
2023

MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond

ICCV 2023poster

Neural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and small-scale scenes, developing neural rendering methods for city-scale scenes is of great potential in many real-world appli…

Cited by 78PDFcodeScholar
2023

PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detection

NeurIPS 2023poster

Object anomaly detection is an important problem in the field of machine vision and has seen remarkable progress recently. However, two significant challenges hinder its research and application. First, existing datasets lack comprehensive visual information from various pose angles. They usually ha…