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Steven Krenn

10 accepted papers

2025

A2B: Neural Rendering of Ambisonic Recordings to Binaural

ICASSP 2025accepted

This paper introduces a novel neural network model for rendering binaural audio directly from ambisonic recordings. We optimized the model end-to-end to learn a direct mapping between ambisonic and binaural signals. Our approach eliminates traditional processing steps that were required to mitigate…

Cited by 0SourceScholar
2025

BinauralFlow: A Causal and Streamable Approach for High-Quality Binaural Speech Synthesis with Flow Matching Models

ICML 2025poster

Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with rendering quality and streamable inference. Synthesizing high-qual…

Cited by 0SourcePDFScholar
2025

ComplexDec: A Domain-robust High-fidelity Neural Audio Codec with Complex Spectrum Modeling

ICASSP 2025accepted

Neural audio codecs have been widely adopted in audio-generative tasks because their compact and discrete representations are suitable for both large-language-model-style and regression-based generative models. However, most neural codecs struggle to model out-of-domain audio, resulting in error pro…

Cited by 0SourceScholar
2025

SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding

CVPR 2025highlight

We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene from an unseen target viewpoint. The method learns the under…

Cited by 0SourcePDFScholar
2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2024

ScoreDec: A Phase-Preserving High-Fidelity Audio Codec with a Generalized Score-Based Diffusion Post-Filter

ICASSP 2024accepted

Although recent mainstream waveform-domain end-to-end (E2E) neural audio codecs achieve impressive coded audio quality with a very low bitrate, the quality gap between the coded and natural audio is still significant. A generative adversarial network (GAN) training is usually required for these E2E…

Cited by 0SourceScholar
2023

Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio

NeurIPS 2023spotlight

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we present a model that can generate accurate 3D spatial audio for f…

2022

Audio-Visual Speech Codecs: Rethinking Audio-Visual Speech Enhancement by Re-Synthesis

CVPR 2022oral

Since facial actions such as lip movements contain significant information about speech content, it is not surprising that audio-visual speech enhancement methods are more accurate than their audio-only counterparts. Yet, state-of-the-art approaches still struggle to generate clean, realistic speech…

Cited by 45PDFcodeScholar
2021

Implicit HRTF Modeling Using Temporal Convolutional Networks

ICASSP 2021accepted

Estimation of accurate head-related transfer functions (HRTFs) is crucial to achieve realistic binaural acoustic experiences. HRTFs depend on source/listener locations and are therefore expensive and cumbersome to measure; traditional approaches require listener-dependent measurements of HRTFs at th…

Cited by 0SourceScholar
2021

Neural Synthesis of Binaural Speech From Mono Audio

ICLR 2021oral

We present a neural rendering approach for binaural sound synthesis that can produce realistic and spatially accurate binaural sound in realtime. The network takes, as input, a single-channel audio source and synthesizes, as output, two-channel binaural sound, conditioned on the relative position an…

Cited by 76SourcePDFScholar