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Taewoong Kang

9 accepted papers

2026

AHS: Adaptive Head Synthesis via Synthetic Data Augmentations

CVPR 2026

Recent digital media advancements have created increasing demands for sophisticated portrait manipulation techniques, particularly head swapping--where one image's head is seamlessly integrated onto another's body. Current approaches predominantly rely on face-centered cropped data with limited view

Cited by 0SourcecodeScholar
2026

EgoX: Egocentric Video Generation from a Single Exocentric Video

CVPR 2026

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme c

Cited by 0SourcecodeScholar
2026

SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation

AAAI 2026technical

The increasing demand for AR/VR applications has highlighted the need for high-quality content, such as 360° live wallpapers. However, generating high-quality 360° panoramic contents remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing ap

Cited by 0SourcePDFScholar
2025

Dexterous Ungrasping Manipulation in Three Dimensions

ICRA 2025

This study focuses on the robotic capability of ungrasping, or releasing, an object in a grasp from the gripper to the robot's environment. The presented technique enables the delicate release of a grasped object using non-static contacts, allowing for rolling and/or sliding. This dexterous manipula

Cited by 2SourceScholar
2025

Dynamic Self-Righting of Planar-Based Objects on Dual Supports and its Implications for Robotic Object Placement

RA-L 2025

This study investigates the dynamic self-righting behavior of planar-based rigid objects supported at two contact points under the influence of gravity. The underlying mechanism of self-righting is elucidated through a six-dimensional curvature analysis in the configuration space. In addition, we di

Cited by 2SourceScholar
2025

SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

ICLR 2025poster

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render uns…

Cited by 1SourcePDFScholar
2024

Expression Domain Translation Network for Cross-Domain Head Reenactment

ICASSP 2024accepted

Despite the remarkable advancements in head reenactment, the existing methods face challenges in cross-domain head reenactment, which aims to transfer human motions to domains outside the human, including cartoon characters. It is still difficult to extract motion from out-of-domain images due to th…

Cited by 0SourceScholar
2024

VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors

ECCV 2024poster

"Neural rendering-based urban scene reconstruction methods commonly rely on images collected from driving vehicles with cameras facing and moving forward. Although these methods can successfully synthesize from views similar to training camera trajectory, directing the novel view outside the trainin…