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Yuhong Liu

9 accepted papers

2026

DevEvol: Benchmarking LLM Agents on Continuous Software Evolution

ICML 2026poster

Large Language Model (LLM) agents have demonstrated remarkable proficiency in solving isolated software engineering tasks. However, existing benchmarks predominantly evaluate static, independent issues, failing to reflect the continuous and sequentially dependent nature of real-world software evolut…

Cited by 0SourceScholar
2026

Spatial-SSRL: Enhancing Spatial Understanding via Self-Supervised Reinforcement Learning

CVPR 2026

Spatial understanding remains a weakness of Large Vision-Language Models (LVLMs). Existing supervised fine-tuning (SFT) and recent reinforcement learning with verifiable rewards (RLVR) pipelines depend on costly supervision, specialized tools, or constrained environments that limit scale. We introdu

Cited by 0SourcecodeScholar
2026

Time Shuffle: A Transferability-Booster for Multiple Audio Adversarial Tasks

AAAI 2026technical

Existing audio adversarial attack methods suffer from poor transferability, primarily due to insufficient exploration of model decision mechanisms and overreliance on heuristic-driven algorithm design. This paper aims to alleviate this gap. Specifically, through observations across three mainstream

Cited by 0SourcePDFScholar
2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

ICCV 2025poster

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addr…

Cited by 0SourcePDFScholar
2025

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

ICCV 2025poster

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces us…

Cited by 0SourcePDFScholar
2025

SINGER: Stochastic Network Graph Evolving Operator for High Dimensional PDEs

ICLR 2025poster

We present a novel framework, StochastIc Network Graph Evolving operatoR (SINGER), for learning the evolution operator of high-dimensional partial differential equations (PDEs). The framework uses a sub-network to approximate the solution at the initial time step and stochastically evolves the sub-n…

Cited by 0SourcePDFScholar
2025

Scaling Mesh Generation via Compressive Tokenization

CVPR 2025poster

We propose a compressive yet effective mesh tokenization, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch aggregation, reducing their length by approximately 75% compared to…

2025

Unleashing Vecset Diffusion Model for Fast Shape Generation

ICCV 2025poster

3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vectset Diffusion Model (VDM). While recent advancements have shown promising results in generating high-resolution 3D shapes, VDM still struggles at high-speed generation.…