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Zeshun Zong

9 accepted papers

2026

Right-Side-Out: Learning Zero-Shot Sim-To-Real Garment Reversal

ICRA 2026poster

Turning garments right-side out is a challenging manipulation task: it is highly dynamic, entails rapid contact changes, and is subject to severe visual occlusion. We introduce Right-Side-Out, a zero-shot sim-to-real framework that effectively solves this challenge by exploiting task structures. We …

2025

A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation

IROS 2025

We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting scheme to integrate MPM and rigid body dynamics under diffe

Cited by 3SourceScholar
2025

Embedded IPC: Fast and Intersection-Free Simulation in Reduced Subspace for Robot Manipulation

ICRA 2025

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance computational efficiency with numerical accuracy, especiall

Cited by 2SourceScholar
2025

GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping

IROS 2025

Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating the development of learning-based methods for robust object grasping. However, most existing datasets exclude deformable

Cited by 3SourcecodeScholar
2025

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

CVPR 2025poster

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying rep…

Cited by 10SourcePDFScholar
2025

VideoPhy: Evaluating Physical Commonsense for Video Generation

ICLR 2025poster

Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potent…

2024

A Convex Formulation of Frictional Contact for the Material Point Method and Rigid Bodies

IROS 2024poster

In this paper, we introduce a novel convex formulation that seamlessly integrates the Material Point Method (MPM) with articulated rigid body dynamics in frictional contact scenarios. We extend the linear corotational hyperelastic model into the realm of elastoplasticity and include an efficient ret…

Cited by 4SourceScholar
2024

Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication

NeurIPS 2024poster

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D…

Cited by 5SourcePDFScholar
2024

PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

CVPR 2024highlight

We introduce PhysGaussian a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a customized Material Point Method (MPM) our approach enriches 3D Gaussian kernels with physically meaningful kinemat…

Cited by 178SourcePDFScholar