← Search

Ying Jiang

7 accepted papers

2026

AniMimic: Imitating 3D Animation from Video Priors

CVPR 2026

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent

Cited by 0SourceScholar
2026

SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge

CVPR 2026

Articulated 3D objects are critical for embodied AI, robotics, and scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert modeling of part hierarchies and motion structures. We introduce SPARK, a framework for reconstructing physically consistent, kinem

Cited by 0SourcecodeScholar
2025

Embedded IPC: Fast and Intersection-Free Simulation in Reduced Subspace for Robot Manipulation

ICRA 2025

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance computational efficiency with numerical accuracy, especiall

Cited by 2SourceScholar
2025

GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping

IROS 2025

Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating the development of learning-based methods for robust object grasping. However, most existing datasets exclude deformable

Cited by 3SourcecodeScholar
2025

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

CVPR 2025poster

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying rep…

Cited by 10SourcePDFScholar