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Zhetao Guo

3 accepted papers

2026

TopoMA: Topology-Guided Multi-Agent Dense RGB 3D Reconstruction via Distributed Inference

CVPR 2026

Multi-agent 3D reconstruction, as a key technology for large-scale VR/AR, robot swarms, and digital twins, has attracted growing attention. Recent end-to-end 3D reconstruction methods achieve strong performance in single-agent scenarios, but they are difficult to directly extend to multi-agent colla

Cited by 0SourceScholar
2025

DDN-SLAM: Real Time Dense Dynamic Neural Implicit SLAM

RA-L 2025

SLAM systems based on NeRF have demonstrated superior performance in rendering quality and scene reconstruction for static environments compared to traditional dense SLAM. However, they encounter tracking drift and mapping errors in real-world scenarios with dynamic interferences. To address these i

Cited by 46SourceScholar
2025

MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction

RA-L 2025

Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems lack accurate depth estimation, which limits the accuracy of tracking and mapping performance. To address this limitation, we propose Mo

Cited by 33SourceScholar