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Mingrui Li

15 accepted papers

2026

CryoACE: An Atom-centric Framework for Accurate and Automated Model Building in Cryo-EM

ICML 2026poster

Protein automodeling from cryo-EM density maps faces unique challenges in enforcing physicochemical validity and managing conformational heterogeneity. Current solvers are often limited to static predictions or require computationally intensive heuristic searches. We present CryoACE, an end-to-end f…

Cited by 0SourceScholar
2026

GauSem-SLAM: Gaussian Semantic Submaps with Loop Closure for Globally Consistent SLAM

ICRA 2026poster

3DGS has shown outstanding performance in multi-view geometry, driving its adoption in visual SLAM. However, real-time semantic 3DGS mapping faces challenges. Current methods typically treat semantics as external priors, making it hard to integrate them into SLAM tracking or loop closure correction.…

Cited by 0Scholar
2025

A Unified Framework to Learn Collision-Free Loco-Manipulation via Adversarial Motion Priors

IROS 2025

Designing a whole-body controller for loco-manipulation in unstructured real-world environments remains a formidable challenge. Previous approaches have primarily focused on extending the workspace of robotic arms while maintaining quadrupedal landing postures. However, these methods fail to fully e

Cited by 0SourceScholar
2025

DDN-SLAM: Real Time Dense Dynamic Neural Implicit SLAM

RA-L 2025

SLAM systems based on NeRF have demonstrated superior performance in rendering quality and scene reconstruction for static environments compared to traditional dense SLAM. However, they encounter tracking drift and mapping errors in real-world scenarios with dynamic interferences. To address these i

Cited by 46SourceScholar
2025

DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments

AAAI 2025technical

Reconstruction under adverse rainy conditions poses significant challenges due to reduced visibility and the distortion of visual perception. These conditions can severely impair the quality of geometric maps, which is essential for applications ranging from autonomous planning to environmental moni…

Cited by 0SourcePDFScholar
2025

Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments

ICRA 2025

Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle with tracking and reconstruction in dynamic environments, such as real-world scenes with moving elements. Existing NeRF-b

Cited by 12SourceScholar
2025

GaussR-SLAM: Gaussian Robust SLAM in Data Loss and Interference Environments

RA-L 2025

Recent advancements in 3DGS-based explicit mapping have significantly improved SLAM performance, achieving more realistic environment reconstruction and faster processing. However, issues such as data loss caused by unstable data transmission, textureless and repetitive-texture often occur in real-w

Cited by 0SourceScholar
2025

LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment

ICRA 2025

D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization. However, the original 3D Gaussian Splatting lacks color representation for inputs in lowlight environments. Simply using enhanced images as inputs woul

Cited by 3SourceScholar
2025

MPDG-SLAM: Motion Probability-Based 3DGS-SLAM in Dynamic Environment

IROS 2025

We present MPDG-SLAM, a novel 3D Gaussian point cloud rendering SLAM method based on Motion Probability (MP) for dynamic interference handling. Current 3DGSSLAM approaches for dynamic environments often rely on optical flow estimation masks. However, these deep learning-based optical flow models are

Cited by 1SourceScholar
2025

MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction

RA-L 2025

Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems lack accurate depth estimation, which limits the accuracy of tracking and mapping performance. To address this limitation, we propose Mo

Cited by 33SourceScholar
2025

STG-Avatar: Animatable Human Avatars via Spacetime Gaussian

IROS 2025

Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles with accurately representing detailed features of non-rigid

Cited by 6SourcecodeScholar
2024

SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

ECCV 2024poster

"We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understan…