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Kangxu Wang

3 accepted papers

2026

WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

RA-L 2026

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLA

Cited by 0SourcecodeScholar
2025

MPDG-SLAM: Motion Probability-Based 3DGS-SLAM in Dynamic Environment

IROS 2025

We present MPDG-SLAM, a novel 3D Gaussian point cloud rendering SLAM method based on Motion Probability (MP) for dynamic interference handling. Current 3DGSSLAM approaches for dynamic environments often rely on optical flow estimation masks. However, these deep learning-based optical flow models are

Cited by 1SourceScholar