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Alberto Maria Metelli

58 accepted papers

2026

Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking

RSS 2026poster

Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately. While reinforcement learning with velocity-commanded policies has achieved remarkable robustness in humanoid locomotio…

Cited by 0SourceScholar
2026

Reusing Trajectories in Policy Gradients Enables Fast Convergence

ICML 2026poster

*Policy gradient* (PG) methods are a class of effective *reinforcement learning* algorithms, particularly when dealing with continuous control problems. They rely on fresh *on-policy* data, making them sample-inefficient and requiring $\mathcal{O}(\epsilon^{-2})$ trajectories to reach an $\epsilon$-…

Cited by 0SourceScholar
2025

Achieving $\widetilde{\mathcal{O}}(\sqrt{T})$ Regret in Average-Reward POMDPs with Known Observation Models

AISTATS 2025poster

We tackle average-reward infinite-horizon POMDPs with an unknown transition model but a known observation model, a setting that has been previously addressed in two limiting ways: (i) frequentist methods relying on suboptimal stochastic policies having a minimum probability of choosing each action,…

Cited by 0SourceScholar
2025

Convergence Analysis of Policy Gradient Methods with Dynamic Stochasticity

ICML 2025poster

*Policy gradient* (PG) methods are effective *reinforcement learning* (RL) approaches, particularly for continuous problems. While they optimize stochastic (hyper)policies via action- or parameter-space exploration, real-world applications often require deterministic policies. Existing PG convergenc…

Cited by 0SourcePDFScholar
2025

Efficient Exploitation of Hierarchical Structure in Sparse Reward Reinforcement Learning

AISTATS 2025poster

We study goal-conditioned Hierarchical Reinforcement Learning (HRL), where a high-level agent instructs sub-goals to a low-level agent. Under the assumption of a sparse reward function and known hierarchical decomposition, we propose a new algorithm to learn optimal hierarchical policies. Our algori…

Cited by 0SourceScholar
2025

Position: Constants are Critical in Regret Bounds for Reinforcement Learning

ICML 2025poster

Mainstream research in theoretical RL is currently focused on designing online learning algorithms with regret bounds that match the corresponding regret lower bound up to multiplicative constants (and, sometimes, logarithmic terms). In this position paper, we constructively question this trend, arg…

Cited by 0SourcePDFScholar
2025

Tightening Regret Lower and Upper Bounds in Restless Rising Bandits

NeurIPS 2025poster

*Restless* Multi-Armed Bandits (MABs) are a general framework designed to handle real-world decision-making problems where the expected rewards evolve over time, such as in recommender systems and dynamic pricing. In this work, we investigate from a theoretical standpoint two well-known structured s…

Cited by 0SourceScholar
2025

Towards Theoretical Understanding of Sequential Decision Making with Preference Feedback

ICML 2025poster

The success of sequential decision-making approaches, such as *reinforcement learning* (RL), is closely tied to the availability of a reward feedback. However, designing a reward function that encodes the desired objective is a challenging task. In this work, we address a more realistic scenario: se…

Cited by 0SourcePDFScholar
2024

Autoregressive Bandits

AISTATS 2024poster

Autoregressive processes naturally arise in a large variety of real-world scenarios, including stock markets, sales forecasting, weather prediction, advertising, and pricing. When facing a sequential decision-making problem in such a context, the temporal dependence between consecutive observations…

2024

Best Arm Identification for Stochastic Rising Bandits

ICML 2024spotlight

Stochastic Rising Bandits (SRBs) model sequential decision-making problems in which the expected reward of the available options increases every time they are selected. This setting captures a wide range of scenarios in which the available options are learning entities whose performance improves (in…

2024

Factored-Reward Bandits with Intermediate Observations

ICML 2024poster

In several real-world sequential decision problems, at every step, the learner is required to select different actions. Every action affects a specific part of the system and generates an observable intermediate effect. In this paper, we introduce the Factored-Reward Bandits (FRBs), a novel setting…

Cited by 1SourcePDFScholar
2024

Graph-Triggered Rising Bandits

ICML 2024poster

In this paper, we propose a novel generalization of rested and restless bandits where the evolution of the arms' expected rewards is governed by a graph defined over the arms. An edge connecting a pair of arms $(i,j)$ represents the fact that a pull of arm $i$ *triggers* the evolution of arm $j$, an…

Cited by 4SourcePDFScholar
2024

How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach

NeurIPS 2024poster

In online Inverse Reinforcement Learning (IRL), the learner can collect samples about the dynamics of the environment to improve its estimate of the reward function. Since IRL suffers from identifiability issues, many theoretical works on online IRL focus on estimating the entire set of rewards that…

Cited by 1SourcePDFScholar
2024

Last-Iterate Global Convergence of Policy Gradients for Constrained Reinforcement Learning

NeurIPS 2024poster

*Constrained Reinforcement Learning* (CRL) tackles sequential decision-making problems where agents are required to achieve goals by maximizing the expected return while meeting domain-specific constraints, which are often formulated on expected costs. In this setting, *policy-based* methods are wid…

Cited by 2SourcePDFScholar
2024

Learning Optimal Deterministic Policies with Stochastic Policy Gradients

ICML 2024spotlight

Policy gradient (PG) methods are successful approaches to deal with continuous reinforcement learning (RL) problems. They learn stochastic parametric (hyper)policies by either exploring in the space of actions or in the space of parameters. Stochastic controllers, however, are often undesirable from…

Cited by 2SourcePDFScholar
2024

Local Linearity: the Key for No-regret Reinforcement Learning in Continuous MDPs

NeurIPS 2024poster

Achieving the no-regret property for Reinforcement Learning (RL) problems in continuous state and action-space environments is one of the major open problems in the field. Existing solutions either work under very specific assumptions or achieve bounds that are vacuous in some regimes. Furthermore,…

Cited by 0SourcePDFScholar
2024

No-Regret Reinforcement Learning in Smooth MDPs

ICML 2024poster

Obtaining no-regret guarantees for reinforcement learning (RL) in the case of problems with continuous state and/or action spaces is still one of the major open challenges in the field. Recently, a variety of solutions have been proposed, but besides very specific settings, the general problem remai…

Cited by 7SourcePDFScholar
2024

Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms

ICML 2024poster

*Inverse reinforcement learning* (IRL) aims to recover the reward function of an *expert* agent from demonstrations of behavior. It is well-known that the IRL problem is fundamentally ill-posed, i.e., many reward functions can explain the demonstrations. For this reason, IRL has been recently refram…

Cited by 3SourcePDFScholar
2024

Online Learning with Off-Policy Feedback in Adversarial MDPs

IJCAI 2024poster

In this paper, we face the challenge of online learning in adversarial Markov decision processes with off-policy feedback. In this setting, the learner chooses a policy, but, differently from the traditional on-policy setting, the environment is explored by means of a different, fixed, and possibly…

Cited by 0SourcePDFScholar
2024

Optimal Multi-Fidelity Best-Arm Identification

NeurIPS 2024poster

In bandit best-arm identification, an algorithm is tasked with finding the arm with highest mean reward with a specified accuracy as fast as possible. We study multi-fidelity best-arm identification, in which the algorithm can choose to sample an arm at a lower fidelity (less accurate mean estimate)…

Cited by 4SourcePDFScholar
2024

Parameterized Projected Bellman Operator

AAAI 2024technical

Approximate value iteration (AVI) is a family of algorithms for reinforcement learning (RL) that aims to obtain an approximation of the optimal value function. Generally, AVI algorithms implement an iterated procedure where each step consists of (i) an application of the Bellman operator and (ii) a…

2024

Sub-optimal Experts mitigate Ambiguity in Inverse Reinforcement Learning

NeurIPS 2024poster

Inverse Reinforcement Learning (IRL) deals with the problem of deducing a reward function that explains the behavior of an expert agent who is assumed to act *optimally* in an underlying unknown task. Recent works have studied the IRL problem from the perspective of recovering the *feasible reward s…

Cited by 0SourcePDFScholar
2023

A Tale of Sampling and Estimation in Discounted Reinforcement Learning

AISTATS 2023poster

The most relevant problems in discounted reinforcement learning involve estimating the mean of a function under the stationary distribution of a Markov reward process, such as the expected return in policy evaluation, or the policy gradient in policy optimization. In practice, these estimates are pr…

Cited by 2SourcePDFScholar
2023

Distributional Policy Evaluation: a Maximum Entropy approach to Representation Learning

NeurIPS 2023poster

The Maximum Entropy (Max-Ent) framework has been effectively employed in a variety of Reinforcement Learning (RL) tasks. In this paper, we first propose a novel Max-Ent framework for policy evaluation in a distributional RL setting, named *Distributional Maximum Entropy Policy Evaluation* (D-Max-Ent…

Cited by 0SourcePDFScholar
2023

On the Relation between Policy Improvement and Off-Policy Minimum-Variance Policy Evaluation

UAI 2023poster

Off-policy methods are the basis of a large number of effective Policy Optimization (PO) algorithms. In this setting, Importance Sampling (IS) is typically employed for off-policy evaluation, with the goal of estimating the performance of a target policy, given samples collected with a different beh…

Cited by 2SourcePDFScholar
2023

Simultaneously Updating All Persistence Values in Reinforcement Learning

AAAI 2023technical

In Reinforcement Learning, the performance of learning agents is highly sensitive to the choice of time discretization. Agents acting at high frequencies have the best control opportunities, along with some drawbacks, such as possible inefficient exploration and vanishing of the action advantages. T…

2023

Tight Performance Guarantees of Imitator Policies with Continuous Actions

AAAI 2023technical

Behavioral Cloning (BC) aims at learning a policy that mimics the behavior demonstrated by an expert. The current theoretical understanding of BC is limited to the case of finite actions. In this paper, we study BC with the goal of providing theoretical guarantees on the performance of the imitator…

Cited by 5SourcePDFScholar
2023

Towards Theoretical Understanding of Inverse Reinforcement Learning

ICML 2023oral

Inverse reinforcement learning (IRL) denotes a powerful family of algorithms for recovering a reward function justifying the behavior demonstrated by an expert agent. A well-known limitation of IRL is the ambiguity in the choice of the reward function, due to the existence of multiple rewards that e…

Cited by 25SourcePDFScholar
2023

Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach

NeurIPS 2023poster

Policy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of *fixed…

Cited by 1SourcePDFScholar
2023

Truncating Trajectories in Monte Carlo Reinforcement Learning

ICML 2023poster

In Reinforcement Learning (RL), an agent acts in an unknown environment to maximize the expected cumulative discounted sum of an external reward signal, i.e., the expected return. In practice, in many tasks of interest, such as policy optimization, the agent usually spends its interaction budget by…

Cited by 5SourcePDFScholar
2023

Wasserstein Actor-Critic: Directed Exploration via Optimism for Continuous-Actions Control

AAAI 2023technical

Uncertainty quantification has been extensively used as a means to achieve efficient directed exploration in Reinforcement Learning (RL). However, state-of-the-art methods for continuous actions still suffer from high sample complexity requirements. Indeed, they either completely lack strategies for…

2022

Balancing Sample Efficiency and Suboptimality in Inverse Reinforcement Learning

ICML 2022spotlight

We propose a novel formulation for the Inverse Reinforcement Learning (IRL) problem, which jointly accounts for the compatibility with the expert behavior of the identified reward and its effectiveness for the subsequent forward learning phase. Albeit quite natural, especially when the final goal is…

Cited by 9SourcePDFScholar
2022

Lifelong Hyper-Policy Optimization with Multiple Importance Sampling Regularization

AAAI 2022technical

Learning in a lifelong setting, where the dynamics continually evolve, is a hard challenge for current reinforcement learning algorithms. Yet this would be a much needed feature for practical applications. In this paper, we propose an approach which learns a hyper-policy, whose input is time, that…

2022

Stochastic Rising Bandits

ICML 2022spotlight

This paper is in the field of stochastic Multi-Armed Bandits (MABs), i.e., those sequential selection techniques able to learn online using only the feedback given by the chosen option (a.k.a. arm). We study a particular case of the rested and restless bandits in which the arms’ expected payoff is m…

2021

Learning in Non-Cooperative Configurable Markov Decision Processes

NeurIPS 2021poster

The Configurable Markov Decision Process framework includes two entities: a Reinforcement Learning agent and a configurator that can modify some environmental parameters to improve the agent's performance. This presupposes that the two actors have the same reward functions. What if the configurator…

Cited by 13SourcePDFScholar
2021

Policy Optimization as Online Learning with Mediator Feedback

AAAI 2021technical

Policy Optimization (PO) is a widely used approach to address continuous control tasks. In this paper, we introduce the notion of mediator feedback that frames PO as an online learning problem over the policy space. The additional available information, compared to the standard bandit feedback, allo…

Cited by 15SourcePDFScholar
2021

Provably Efficient Learning of Transferable Rewards

ICML 2021spotlight

The reward function is widely accepted as a succinct, robust, and transferable representation of a task. Typical approaches, at the basis of Inverse Reinforcement Learning (IRL), leverage on expert demonstrations to recover a reward function. In this paper, we study the theoretical properties of the…

Cited by 41SourcePDFScholar
2021

Subgaussian and Differentiable Importance Sampling for Off-Policy Evaluation and Learning

NeurIPS 2021spotlight

Importance Sampling (IS) is a widely used building block for a large variety of off-policy estimation and learning algorithms. However, empirical and theoretical studies have progressively shown that vanilla IS leads to poor estimations whenever the behavioral and target policies are too dissimilar.…

2020

Control Frequency Adaptation via Action Persistence in Batch Reinforcement Learning

ICML 2020poster

The choice of the control frequency of a system has a relevant impact on the ability of reinforcement learning algorithms to learn a highly performing policy. In this paper, we introduce the notion of action persistence that consists in the repetition of an action for a fixed number of decision step…

2020

Truly Batch Model-Free Inverse Reinforcement Learning about Multiple Intentions

AISTATS 2020poster

We consider Inverse Reinforcement Learning (IRL) about multiple intentions, \ie the problem of estimating the unknown reward functions optimized by a group of experts that demonstrate optimal behaviors. Most of the existing algorithms either require access to a model of the environment or need to re…

Cited by 42SourcePDFScholar
2019

Optimistic Policy Optimization via Multiple Importance Sampling

ICML 2019oral

Policy Search (PS) is an effective approach to Reinforcement Learning (RL) for solving control tasks with continuous state-action spaces. In this paper, we address the exploration-exploitation trade-off in PS by proposing an approach based on Optimism in the Face of Uncertainty. We cast the PS probl…

2019

Propagating Uncertainty in Reinforcement Learning via Wasserstein Barycenters

NeurIPS 2019poster

How does the uncertainty of the value function propagate when performing temporal difference learning? In this paper, we address this question by proposing a Bayesian framework in which we employ approximate posterior distributions to model the uncertainty of the value function and Wasserstein baryc…

2019

Reinforcement Learning in Configurable Continuous Environments

ICML 2019oral

Configurable Markov Decision Processes (Conf-MDPs) have been recently introduced as an extension of the usual MDP model to account for the possibility of configuring the environment to improve the agent’s performance. Currently, there is still no suitable algorithm to solve the learning problem for…

Cited by 19SourcePDFScholar
2018

Policy Optimization via Importance Sampling

NeurIPS 2018oral

Policy optimization is an effective reinforcement learning approach to solve continuous control tasks. Recent achievements have shown that alternating online and offline optimization is a successful choice for efficient trajectory reuse. However, deciding when to stop optimizing and collect new traj…