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Xinxin Zuo

24 accepted papers

2026

CamDirector: Towards Long-Term Coherent Video Trajectory Editing

CVPR 2026

Video (camera) trajectory editing aims to synthesize new videos that follow user-defined camera paths while preserving scene content and plausibly inpainting previously unseen regions, upgrading amateur footage into professionally styled videos. Existing VTE methods struggle with precise camera cont

Cited by 0SourceScholar
2026

Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance

CVPR 2026

We present Pressure2Motion, a novel motion capture algorithm that reconstructs human motion from a ground pressure sequence and text prompt. At inference time, Pressure2Motion requires only a pressure mat, eliminating the need for specialized lighting setups, cameras, or wearable devices, making it

Cited by 0SourcecodeScholar
2026

Widget2Code: From Visual Widgets to UI Code via Multimodal LLMs

CVPR 2026

User interface to code (UI2Code) aims to generate executable code that can faithfully reconstruct a given input UI. Prior work focuses largely on web pages and mobile screens, leaving app widgets underexplored. Unlike web or mobile UIs with rich hierarchical context, widgets are compact, context-fre

Cited by 0SourcecodeScholar
2025

BOOTPLACE: Bootstrapped Object Placement with Detection Transformers

CVPR 2025poster

In this paper, we tackle the copy-paste image-to-image composition problem with a focus on object placement learning. Prior methods have leveraged generative models to reduce the reliance for dense supervision. However, this often limits their capacity to model complex data distributions. Alternativ…

2025

IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement

CVPR 2025poster

Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the camera orientation and trajectory are unrestricted. To bridge this gap, we introduce a novel approach that produces inp…

Cited by 0SourcePDFScholar
2025

MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked Transformer

ICLR 2025poster

Generative masked transformer have demonstrated remarkable success across various content generation tasks, primarily due to their ability to effectively model large-scale dataset distributions with high consistency. However, in the animation domain, large datasets are not always available. Applying…

Cited by 0SourcePDFScholar
2025

PointMAC: Meta-Learned Adaptation for Robust Test-Time Point Cloud Completion

NeurIPS 2025poster

Point cloud completion is essential for robust 3D perception in safety-critical applications such as robotics and augmented reality. However, existing models perform static inference and rely heavily on inductive biases learned during training, limiting their ability to adapt to novel structural pat…

Cited by 0SourceScholar
2025

TeRA: Rethinking Text-guided Realistic 3D Avatar Generation

ICCV 2025poster

Efficient 3D avatar creation is a significant demand in the metaverse, film/game, AR/VR, etc. In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach…

Cited by 0SourcePDFScholar
2024

GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction

ECCV 2024poster

"We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper representations. We take a step towards resolving these shortcom…

Cited by 7SourcePDFScholar
2024

Generative Human Motion Stylization in Latent Space

ICLR 2024poster

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the \textit{latent space} of pretrained autoencoders as a more expressive and robust representation for motion extraction a…

Cited by 13SourcePDFScholar
2024

TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling

ECCV 2024poster

"Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampli…

2023

Decorate3D: Text-Driven High-Quality Texture Generation for Mesh Decoration in the Wild

NeurIPS 2023poster

This paper presents Decorate3D, a versatile and user-friendly method for the creation and editing of 3D objects using images. Decorate3D models a real-world object of interest by neural radiance field (NeRF) and decomposes the NeRF representation into an explicit mesh representation, a view-dependen…

2023

TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration

ICCV 2023poster

We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce richer dance movements guided by the instructive information pro…

Cited by 69PDFcodeScholar
2022

Generating Diverse and Natural 3D Human Motions From Text

CVPR 2022poster

Automated generation of 3D human motions from text is a challenging problem. The generated motions are expected to be sufficiently diverse to explore the text-grounded motion space, and more importantly, accurately depicting the content in prescribed text descriptions. Here we tackle this problem wi…

Cited by 615PDFcodeScholar
2022

Object Wake-Up: 3D Object Rigging from a Single Image

ECCV 2022poster

"Given a single chair image, could we wake it up by reconstructing its 3D shape and skeleton, as well as animating its plausible articulations and motions, similar to that of human modeling? It is a new problem that not only goes beyond image-based object reconstruction but also involves articulated…

Cited by 7SourcePDFScholar
2022

TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts

ECCV 2022poster

"Inspired by the strong ties between vision and language, the two intimate human sensing and communication modalities, our paper aims to explore the generation of 3D human full-body motions from texts, as well as its reciprocal task, shorthanded for text2motion and motion2text, respectively. To tack…

2021

EventHPE: Event-Based 3D Human Pose and Shape Estimation

ICCV 2021poster

Event camera is an emerging imaging sensor for capturing dynamics of moving objects as events, which motivates our work in estimating 3D human pose and shape from the event signals. Events, on the other hand, have their unique challenges: rather than capturing static body postures, the event signals…

Cited by 58PDFcodeScholar
2021

LiDAR-Aug: A General Rendering-Based Augmentation Framework for 3D Object Detection

CVPR 2021poster

Annotating the LiDAR point cloud is crucial for deep learning-based 3D object detection tasks. Due to expensive labeling costs, data augmentation has been taken as a necessary module and plays an important role in training the neural network. "Copy" and "paste" (i.e., GT-Aug) is the most commonly us…

Cited by 75PDFScholar
2020

3D Human Shape Reconstruction from a Polarization Image

ECCV 2020poster

This paper tackles the problem of estimating 3D body shape of clothed humans from single polarized 2D images, i.e. polarization images. Polarization images are known to be able to capture polarized reflected lights that preserve rich geometric cues of an object, which has motivated its recent applic…

Cited by 56SourcePDFScholar
2019

Detailed Human Shape Estimation From a Single Image by Hierarchical Mesh Deformation

CVPR 2019oral

This paper presents a novel framework to recover detailed human body shapes from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, and viewpoints. Prior methods typically attempt to recover the human body shape using a parametric based template…

Cited by 173PDFcodeScholar
2017

A generative human-robot motion retargeting approach using a single depth sensor

ICRA 2017poster

The goal of human-robot motion retargeting is to let a robot follow the movements performed by a human subject. This is traditionally achieved by applying the estimated poses from a human pose tracking system to a robot via explicit joint mapping strategies. In this paper, we present a novel approac…

Cited by 24SourceScholar
2017

Detailed Surface Geometry and Albedo Recovery From RGB-D Video Under Natural Illumination

ICCV 2017poster

In this paper we present a novel approach for depth map enhancement from an RGB-D video sequence. The basic idea is to exploit the photometric information in the color sequence. Instead of making any assumption about surface albedo or controlled object motion and lighting, we use the lighting variat…

Cited by 15PDFScholar
2015

Interactive Visual Hull Refinement for Specular and Transparent Object Surface Reconstruction

ICCV 2015poster

In this paper we present a method of using standard multi-view images for 3D surface reconstruction of non-Lambertian objects. We extend the original visual hull concept to incorporate 3D cues presented by internal occluding contours, i.e., occluding contours that are inside the object's silhouettes…

Cited by 23PDFScholar