← Search

Zekun Hao

10 accepted papers

2026

InfoTok: Adaptive Discrete Video Tokenizer via Information-Theoretic Compression

ICLR 2026oral

Accurate and efficient discrete video tokenization is essential for long video sequences processing. Yet, the inherent complexity and variable information density of videos present a significant bottleneck for current tokenizers, which rigidly compress all content at a fixed rate, leading to redunda…

Cited by 0SourcecodeScholar
2025

EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

ICLR 2025poster

Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressive Auto-encoder (ArAE) model capable of generating high-quality 3D meshes with up to 4,000 faces at a spatial resolution…

Cited by 22SourcePDFScholar
2025

Efficient Part-level 3D Object Generation via Dual Volume Packing

NeurIPS 2025poster

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual parts. A key challenge is that different objects may have a var…

Cited by 0SourcecodeScholar
2021

GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds

ICCV 2021poster

We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned a semantic label such as dirt, grass, or water. We represen…

Cited by 131PDFcodeScholar
2020

DualSDF: Semantic Shape Manipulation Using a Two-Level Representation

CVPR 2020poster

We are seeing a Cambrian explosion of 3D shape representations for use in machine learning. Some representations seek high expressive power in capturing high-resolution detail. Other approaches seek to represent shapes as compositions of simple parts, which are intuitive for people to understand and…

Cited by 130PDFcodeScholar
2020

Learning Gradient Fields for Shape Generation

ECCV 2020poster

In this work, we propose a novel technique to generate shapes from point cloud data. A point cloud can be viewed as samples from a distribution of 3D points whose density is concentrated near the surface of the shape. Point cloud generation thus amounts to moving randomly sampled points to high-dens…

2019

PointFlow: 3D Point Cloud Generation With Continuous Normalizing Flows

ICCV 2019oral

As 3D point clouds become the representation of choice for multiple vision and graphics applications, the ability to synthesize or reconstruct high-resolution, high-fidelity point clouds becomes crucial. Despite the recent success of deep learning models in discriminative tasks of point clouds, gene…

Cited by 798PDFcodeScholar