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Fangyin Wei

11 accepted papers

2026

SAGE: Scalable Agentic 3D Scene Generation for Embodied AI

CVPR 2026

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines, yielding artifacts and physically invalid scenes. We present

Cited by 0SourcecodeScholar
2025

ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary

CVPR 2025poster

Designing 3D scenes is traditionally a challenging and laborious task that demands both artistic expertise and proficiency with complex software. Recent advances in text-to-3D generation have greatly simplified this process by letting users create scenes based on simple text descriptions. However, a…

Cited by 0SourcePDFScholar
2025

Efficient Part-level 3D Object Generation via Dual Volume Packing

NeurIPS 2025poster

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual parts. A key challenge is that different objects may have a var…

Cited by 0SourcecodeScholar
2024

VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

NeurIPS 2024poster

Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the surface by incorporating geometric priors from the off-the-she…

Cited by 14SourcePDFScholar
2023

Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting

ICCV 2023poster

Removing clutter from scenes is essential in many applications, ranging from privacy-concerned content filtering to data augmentation. In this work, we present an automatic system that removes clutter from 3D scenes and inpaints with coherent geometry and texture. We propose techniques for its two k…

Cited by 11PDFcodeScholar
2022

Self-Supervised Neural Articulated Shape and Appearance Models

CVPR 2022poster

Learning geometry, motion, and appearance priors of object classes is important for the solution of a large variety of computer vision problems. While the majority of approaches has focused on static objects, dynamic objects, especially with controllable articulation, are less explored. We propose a…

Cited by 39PDFcodeScholar
2020

Seeing Around Street Corners: Non-Line-of-Sight Detection and Tracking In-the-Wild Using Doppler Radar

CVPR 2020poster

Conventional sensor systems record information about directly visible objects, whereas occluded scene components are considered lost in the measurement process. Non-line-of-sight (NLOS) methods try to recover such hidden objects from their indirect reflections - faint signal components, traditionall…

Cited by 163PDFcodeScholar
2018

Exploring Disentangled Feature Representation Beyond Face Identification

CVPR 2018poster

This paper proposes learning disentangled but complementary face features with a minimal supervision by face identification. Specifically, we construct an identity Distilling and Dispelling Auto-Encoder (D^2AE) framework that adversarially learns the identity-distilled features for identity verifica…

Cited by 188SourcePDFScholar
2017

Recurrent Scale Approximation for Object Detection in CNN

ICCV 2017poster

Since convolutional neural network (CNN) lacks an inherent mechanism to handle large scale variations, we always need to compute feature maps multiple times for multi-scale object detection, which has the bottleneck of computational cost in practice. To address this, we devise a recurrent scale appr…

Cited by 109PDFcodeScholar