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3D Gaussian Splatting

7 papers · shared by gsplat_notes

Key papers on 3D Gaussian Splatting for fast, high-quality scene reconstruction and rendering.

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2024

GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis

CVPR 2024highlight

We present a new approach termed GPS-Gaussian for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-su…

2024

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

CVPR 2024poster

Representing and rendering dynamic scenes has been an important but challenging task. Especially to accurately model complex motions high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency we propose 4D Gauss…

2024

Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction

CVPR 2024poster

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction. Nonetheless cutting-edge dynamic neural rendering methods rely heavily on these implicit representations which frequently struggle to capture the intricate details of objects in the scene. Furthermor…

2024

DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation

ICLR 2024oral

Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization, limiting their practical usage. In this paper, we propose DreamG…

2024

Mip-Splatting: Alias-free 3D Gaussian Splatting

CVPR 2024poster

Recently 3D Gaussian Splatting has demonstrated impressive novel view synthesis results reaching high fidelity and efficiency. However strong artifacts can be observed when changing the sampling rate e.g. by changing focal length or camera distance. We find that the source for this phenomenon can be…

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2024

SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

CVPR 2024poster

We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting. Gaussian Splatting has recently become very popular as it yields realistic rendering while being significantly faster to train than NeRFs. It is however challenging to extract a mesh from the millions…