← Search

Tengyu Liu

22 accepted papers

2026

Simultaneous Tactile-Visual Perception for Learning Multimodal Robot Manipulation

RA-L 2026

Robotic manipulation requires both rich multimodal perception and effective learning frameworks to handle complex real-world tasks. See-Through-Skin (STS) sensors, which combine tactile and visual perception, offer promising sensing capabilities, while modern imitation learning provides powerful too

Cited by 5SourceScholar
2025

Ag2x2: Robust Agent-Agnostic Visual Representations for Zero-Shot Bimanual Manipulation

IROS 2025

Bimanual manipulation, fundamental to human daily activities, remains a challenging task due to its inherent complexity of coordinated control. Recent advances have enabled zero-shot learning of single-arm manipulation skills through agent-agnostic visual representations derived from human videos; h

Cited by 0SourceScholar
2025

CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Tasks

CoRL 2025poster

Humanoid robot teleoperation plays a vital role in demonstrating and collecting data for complex interactions. Current methods suffer from two key limitations: (1) restricted controllability due to decoupled upper- and lower-body control, and (2) severe drift caused by open-loop execution. These iss…

Cited by 0SourceScholar
2025

ControlVLA: Few-shot Object-centric Adaptation for Pre-trained Vision-Language-Action Models

CoRL 2025poster

Learning real-world robotic manipulation is challenging, particularly when limited demonstrations are available. Existing methods for few-shot manipulation often rely on simulation-augmented data or pre-built modules like grasping and pose estimation, which struggle with sim-to-real gaps and lack ex…

Cited by 0SourceScholar
2025

Dynamic Motion Blending for Versatile Motion Editing

CVPR 2025poster

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets (original motion, edited motion, and instruction), which severely hinders their versatility in diverse ed…

Cited by 0SourcePDFScholar
2025

GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill

CVPR 2025poster

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle…

Cited by 2SourcePDFScholar
2025

ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning

CVPR 2025poster

Human hands play a central role in interacting, motivating increasing research in dexterous robotic manipulation. Data-driven embodied AI algorithms demand precise, large-scale, human-like manipulation sequences, which are challenging to obtain with conventional reinforcement learning or real-world…

2025

PrimHOI: Compositional Human-Object Interaction via Reusable Primitives

ICCV 2025accepted

Synthesizing realistic Human-Object Interaction (HOI) motions is essential for creating believable digital characters and intelligent robots. Existing approaches rely on data-intensive learning models that struggle with the compositional structure of daily HOI motions, particularly for complex multi…

Cited by 0SourcePDFScholar
2025

Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

NeurIPS 2025spotlight

Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-based Tactile Sensors (VBTSs) offer high spatial resolution and cost-effectiveness, but present unique challenges in robotics for their complex physical characteristics an…

Cited by 0SourcecodeScholar
2024

Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations

IROS 2024poster

Autonomous robotic systems capable of learning novel manipulation tasks are poised to transform industries from manufacturing to service automation. However, current methods (e.g., VIP and R3M) still face significant hurdles, notably the domain gap among robotic embodiments and the sparsity of succe…

Cited by 15SourcecodeScholar
2024

AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents

CVPR 2024poster

Traditional approaches in physics-based motion generation centered around imitation learning and reward shaping often struggle to adapt to new scenarios. To tackle this limitation we propose AnySkill a novel hierarchical method that learns physically plausible interactions following open-vocabulary…

Cited by 20SourcePDFScholar
2024

Move as You Say Interact as You Can: Language-guided Human Motion Generation with Scene Affordance

CVPR 2024highlight

Despite significant advancements in text-to-motion synthesis generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models capable of jointly modeling natural language 3D scenes and huma…

2024

Scaling Up Dynamic Human-Scene Interaction Modeling

CVPR 2024highlight

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available encompassing over 15…

Cited by 54SourcePDFScholar
2024

SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding

ECCV 2024poster

"3D vision-language (3dvl) grounding, which aims to align language with 3D physical environments, stands as a cornerstone in developing embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces two significant challenges: (i) the scarcity of paired…

Cited by 71SourcePDFScholar
2023

DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation

ICRA 2023poster

Robotic dexterous grasping is the first step to enable human-like dexterous object manipulation and thus a crucial robotic technology. However, dexterous grasping is much more under-explored than object grasping with parallel grippers, partially due to the lack of a large-scale dataset. In this work…

Cited by 122SourcecodeScholar
2023

Diffusion-Based Generation, Optimization, and Planning in 3D Scenes

CVPR 2023poster

We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is intrinsically scene-aware, physics-based, and goal-oriented…

2023

Full-Body Articulated Human-Object Interaction

ICCV 2023poster

Fine-grained capture of 3D Human-Object Interactions (HOIs) boosts human activity understanding and facilitates various downstream visual tasks. Prior models mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challen…

Cited by 59PDFcodeScholar
2023

GenDexGrasp: Generalizable Dexterous Grasping

ICRA 2023poster

Generating dexterous grasping has been a long-standing and challenging robotic task. Despite recent progress, existing methods primarily suffer from two issues. First, most prior art focuses on a specific type of robot hand, lacking generalizable capability of handling unseen ones. Second, prior art…

Cited by 80SourcecodeScholar
2023

UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy

CVPR 2023poster

In this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by succe…

Cited by 119SourcePDFScholar
2022

HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes

NeurIPS 2022accept

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characters of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale an…

2022

Synthesizing Diverse and Physically Stable Grasps With Arbitrary Hand Structures Using Differentiable Force Closure Estimator

RA-L 2022

Existing grasp synthesis methods are either analytical or data-driven. The former one is oftentimes limited to specific application scope. The latter one depends heavily on demonstrations, thus suffers from generalization issues; <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="ht

Cited by 155SourceScholar