← Search

Siyuan Huang

113 accepted papers

2026

3D-RFT: Reinforcement Fine-Tuning for Video-based 3D Scene Understanding

ICML 2026poster

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a key paradigm for unlocking complex reasoning in Large Language Models (LLMs), yet its potential in 3D scene understanding remains untapped. To bridge this gap, we present Reinforcement Fine-Tuning for Video-based 3D Scene Underst…

Cited by 1SourceScholar
2026

COLA: Learning Human-Humanoid Coordination for Collaborative Object Carrying

ICRA 2026poster

Human-humanoid collaboration shows significant promise for applications in healthcare, domestic assistance, and manufacturing. While compliant robot-human collaboration has been extensively developed for robotic arms, enabling compliant human-humanoid collaboration remains largely unexplored due to …

Cited by 0Scholar
2026

DiffThinker: Towards Generative Multimodal Reasoning with Diffusion Models

ICML 2026poster

While recent Multimodal Large Language Models (MLLMs) have attained significant strides in multimodal reasoning, their reasoning processes remain predominantly text-centric and fail to visualize and track intermediate visual states during the reasoning process, leading to suboptimal performance in c…

Cited by 0SourceScholar
2026

DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics

ICLR 2026poster

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio–temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed differentiable framework that unifies wind–object interaction mo…

Cited by 0SourcecodeScholar
2026

EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy

CVPR 2026

Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark

Cited by 0SourceScholar
2026

FrameThinker: Learning to Think with Long Videos via Multi-Turn Frame Spotlighting

ICLR 2026poster

While Large Vision-Language Models (LVLMs) have achieved substantial progress in video understanding, their application to long video reasoning is hindered by uniform frame sampling and static textual reasoning, which are inefficient and struggle to handle visually intensive video tasks. To overcom…

Cited by 0SourceScholar
2026

G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

ICLR 2026poster

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, due to the lack of reliable geometric supervision, they struggle to produce high-quality reconstructions even in observed…

Cited by 0SourcecodeScholar
2026

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

CVPR 2026

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key ob

Cited by 0SourceScholar
2026

Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulation

ICLR 2026poster

We introduce Genie Envisioner (GE), a unified world foundation platform for robotic manipulation that jointly learns visual representations and action policies within a single video-generative framework. At its core, GE-Base is a large-scale instruction-conditioned video diffusion model that capture…

Cited by 0SourcecodeScholar
2026

LARA: Latent Action Representation Alignment for Vision-Language-Action Models

ICML 2026poster

Visual-language action (VLA) models enable robots to predict actions directly from observations and language instructions, but their performance depends on large-scale, high-quality data and is limited by the scarcity of real-world robot action datasets. To facilitate VLA model learning with abundan…

Cited by 0SourceScholar
2026

Lifting Unlabeled Internet-level Data for 3D Scene Understanding

CVPR 2026

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-

Cited by 0SourcecodeScholar
2026

Mocap-2-to-3: Multi-view Lifting for Monocular Motion Recovery with 2D Pretraining

CVPR 2026

Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a viable solution, but faces two main challenges: (1) models' reliance on 3D training data from constrained environments li

Cited by 0SourceScholar
2026

MotionMaster: Generalizable Text-Driven Motion Generation and Editing

CVPR 2026

Synthesizing realistic human motion from natural language holds transformative potential for animation, robotics, and virtual reality. Recent methods handle single-action sequences and simple textual instructions, yet multi-action compositions and precise editing remain elusive due to limited data d

Cited by 0SourcecodeScholar
2026

OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control

RSS 2026poster

High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a “generality barrier”: as motion libraries scale in diversity, tracking fidelity inevitably collapses—especially for real-world deployment of high-dynami…

Cited by 0SourceScholar
2026

PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

CVPR 2026

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of Linear Blend Skinning, we learn continuous skinning fields as

Cited by 0SourcecodeScholar
2026

PonderLM: Pretraining Language Models to Ponder in Continuous Space

ICLR 2026poster

Humans ponder before articulating complex sentence elements, enabling deeper cognitive processing through focused effort. In this work, we introduce this pondering process into language models by repeatedly invoking the forward process within a single token generation step. During pondering, instead…

Cited by 0SourcecodeScholar
2026

SceneCOT: Eliciting Chain-of-Thought Reasoning in 3D Scenes

ICLR 2026poster

Existing research of 3D LLMs still struggles to achieve efficient and explainable reasoning, primarily due to the under-exploration of the mechanism of human-like scene-object grounded reasoning. This paper bridges the gap by presenting a novel framework. We first introduce a Chain-of-Thought reason…

Cited by 0SourcecodeScholar
2026

Simultaneous Tactile-Visual Perception for Learning Multimodal Robot Manipulation

RA-L 2026

Robotic manipulation requires both rich multimodal perception and effective learning frameworks to handle complex real-world tasks. See-Through-Skin (STS) sensors, which combine tactile and visual perception, offer promising sensing capabilities, while modern imitation learning provides powerful too

Cited by 5SourceScholar
2026

Spotlight on Token Perception for Multimodal Reinforcement Learning

ICLR 2026poster

While Reinforcement Learning with Verifiable Rewards (RLVR) has advanced the reasoning capabilities of Large Vision-Language Models (LVLMs), most existing methods in multimodal reasoning neglect the critical role of visual perception within the RLVR optimization process. In this paper, we undertake…

Cited by 0SourcecodeScholar
2026

VideoSSR: Video Self-Supervised Reinforcement Learning

CVPR 2026

Reinforcement Learning with Verifiable Reward (RLVR) has substantially advanced the video understanding capabilities of Multimodal Large Language Models (MLLMs). However, the rapid progress of MLLMs is outpacing the complexity of existing video datasets, while the manual annotation of new, high-qual

Cited by 0SourcecodeScholar
2025

AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents

ACL 2025finding

AI agents have drawn increasing attention mostly on their ability to perceive environments, understand tasks, and autonomously achieve goals. To advance research on AI agents in mobile scenarios, we introduce the Android Multi-annotation EXpo (AMEX), a comprehensive, large-scale dataset designed for…

Cited by 0SourcePDFScholar
2025

Ag2x2: Robust Agent-Agnostic Visual Representations for Zero-Shot Bimanual Manipulation

IROS 2025

Bimanual manipulation, fundamental to human daily activities, remains a challenging task due to its inherent complexity of coordinated control. Recent advances have enabled zero-shot learning of single-arm manipulation skills through agent-agnostic visual representations derived from human videos; h

Cited by 0SourceScholar
2025

Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting

ICLR 2025poster

Building interactable replicas of articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the accuracy of part-mesh reconstruction and part dynamics modeling, particularly for complex multi-p…

Cited by 0SourcePDFScholar
2025

CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Tasks

CoRL 2025poster

Humanoid robot teleoperation plays a vital role in demonstrating and collecting data for complex interactions. Current methods suffer from two key limitations: (1) restricted controllability due to decoupled upper- and lower-body control, and (2) severe drift caused by open-loop execution. These iss…

Cited by 0SourceScholar
2025

Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V

ICRA 2025

Autonomous robot navigation and manipulation in open environments require reasoning and replanning with closed-loop feedback. In this work, we present COME-robot, the first closed-loop robotic system utilizing the GPT-4V vision-language foundation model for open-ended reasoning and adaptive planning

Cited by 62SourceScholar
2025

ControlVLA: Few-shot Object-centric Adaptation for Pre-trained Vision-Language-Action Models

CoRL 2025poster

Learning real-world robotic manipulation is challenging, particularly when limited demonstrations are available. Existing methods for few-shot manipulation often rely on simulation-augmented data or pre-built modules like grasping and pose estimation, which struggle with sim-to-real gaps and lack ex…

Cited by 0SourceScholar
2025

Decompositional Neural Scene Reconstruction with Generative Diffusion Prior

CVPR 2025poster

Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches incorporate semantic or geometric regularization to address this…

2025

Draw-and-Understand: Leveraging Visual Prompts to Enable MLLMs to Comprehend What You Want

ICLR 2025poster

In this paper, we present the Draw-and-Understand framework, exploring how to integrate visual prompting understanding capabilities into Multimodal Large Language Models (MLLMs). Visual prompts allow users to interact through multi-modal instructions, enhancing the models' interactivity and fine-gra…

2025

Dynamic Motion Blending for Versatile Motion Editing

CVPR 2025poster

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets (original motion, edited motion, and instruction), which severely hinders their versatility in diverse ed…

Cited by 0SourcePDFScholar
2025

Effective Tuning Strategies for Generalist Robot Manipulation Policies

ICRA 2025

Generalist robot manipulation policies (GMPs) have the potential to generalize across a wide range of tasks, devices, and environments. However, existing policies continue to struggle with out-of-distribution scenarios due to the inherent difficulty of collecting sufficient action data to cover exte

Cited by 9SourceScholar
2025

EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation

NeurIPS 2025poster

We introduce EnerVerse, a generative robotics foundation model that constructs and interprets embodied spaces. EnerVerse employs a chunk-wise autoregressive video diffusion framework to predict future embodied spaces from instructions, enhanced by a sparse context memory for long-term reasoning. To…

Cited by 0SourceScholar
2025

GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill

CVPR 2025poster

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle…

Cited by 2SourcePDFScholar
2025

GWM: Towards Scalable Gaussian World Models for Robotic Manipulation

ICCV 2025poster

Training robot policies within a learned world model is trending due to the inefficiency of real-world interactions. The established image-based world models and policies have shown prior success, but lack robust geometric information that requires consistent spatial and physical understanding of th…

Cited by 0SourcePDFScholar
2025

Gumbel Reranking: Differentiable End-to-End Reranker Optimization

ACL 2025long

RAG systems rely on rerankers to identify relevant documents. However, fine-tuning these models remains challenging due to the scarcity of annotated query-document pairs. Existing distillation-based approaches suffer from training-inference misalignment and fail to capture interdependencies among ca…

Cited by 0SourcePDFScholar
2025

InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

CVPR 2025highlight

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reaso…

Cited by 0SourcePDFScholar
2025

Learning a Unified Policy for Position and Force Control in Legged Loco-Manipulation

CoRL 2025oral

Robotic loco-manipulation tasks often involve contact-rich interactions with the environment, requiring the joint modeling of contact force and robot position. However, recent visuomotor policies often focus solely on position or force control, overlooking their integration. In this work, we propose…

Cited by 0SourceScholar
2025

MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes

CVPR 2025poster

Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to compositional multi-object scenarios yields inferior results, especially incorrect object placement and inconsistent shape…

2025

ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning

CVPR 2025poster

Human hands play a central role in interacting, motivating increasing research in dexterous robotic manipulation. Data-driven embodied AI algorithms demand precise, large-scale, human-like manipulation sequences, which are challenging to obtain with conventional reinforcement learning or real-world…

2025

Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understanding

CVPR 2025poster

Open-vocabulary 3D scene understanding is pivotal for enhancing physical intelligence, as it enables embodied agents to interpret and interact dynamically within real-world environments. This paper introduces MPEC, a novel Masked Point-Entity Contrastive learning method for open-vocabulary 3D semant…

Cited by 2SourcePDFScholar
2025

Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

ICCV 2025poster

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstru…

Cited by 0SourcePDFScholar
2025

Object-Centric Prompt-Driven Vision-Language-Action Model for Robotic Manipulation

CVPR 2025poster

In robotic manipulation, task goals can be conveyed through various modalities, such as language, goal images, and goal videos. However, natural language can be ambiguous, while images or videos may offer overly detailed specifications. To address these challenges, we propose a novel approach using…

Cited by 0SourcePDFScholar
2025

PhysPart: Physically Plausible Part Completion for Interactable Objects

ICRA 2025

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot simulation environments. However, while significant progress has be

Cited by 24SourceScholar
2025

PixWizard: Versatile Image-to-Image Visual Assistant with Open-Language Instructions

ICLR 2025poster

This paper presents a versatile image-to-image visual assistant, PixWizard, designed for image generation, manipulation, and translation based on free-from language instructions. To this end, we tackle a variety of vision tasks into a unified image-text-to-image generation framework and curate an Om…

2025

PrimHOI: Compositional Human-Object Interaction via Reusable Primitives

ICCV 2025accepted

Synthesizing realistic Human-Object Interaction (HOI) motions is essential for creating believable digital characters and intelligent robots. Existing approaches rely on data-intensive learning models that struggle with the compositional structure of daily HOI motions, particularly for complex multi…

Cited by 0SourcePDFScholar
2025

RoboCerebra: A Large-scale Benchmark for Long-horizon Robotic Manipulation Evaluation

NeurIPS 2025poster

Recent advances in vision-language models (VLMs) have enabled instruction-conditioned robotic systems with improved generalization. However, most existing work focuses on reactive System 1 policies, underutilizing VLMs’ strengths in semantic reasoning and long-horizon planning. These System 2 capabi…

Cited by 0SourceScholar
2025

RoboVerse: A Unified Platform, Benchmark and Dataset for Scalable and Generalizable Robot Learning

RSS 2025poster

Data scaling and standardized evaluation benchmarks have driven remarkable advances in natural language processing and computer vision. However, in robotics, scaling up data and establishing evaluation protocols pose significant challenges. Directly collecting real-world data is inefficient and reso…

Cited by 0PDFScholar
2025

SKT: Integrating State-Aware Keypoint Trajectories with Vision-Language Models for Robotic Garment Manipulation

IROS 2025

Automating garment manipulation poses a significant challenge for assistive robotics due to the diverse and de-formable nature of garments. Traditional approaches typically require separate models for each garment type, which limits scalability and adaptability. In contrast, this paper presents a un

Cited by 3SourceScholar
2025

SYNERGAI: Perception Alignment for Human-Robot Collaboration

ICRA 2025

Recently, large language models (LLMs) have shown strong potential in facilitating human-robotic interaction and collaboration. However, existing LLM-based systems often overlook the misalignment between human and robot perceptions, which hinders their effective communication and real-world robot de

Cited by 1SourceScholar
2025

Sampling-Efficient Test-Time Scaling: Self-Estimating the Best-of-N Sampling in Early Decoding

NeurIPS 2025spotlight

Test-time scaling enhances large language model performance by allocating additional compute resources during decoding. Best-of-$N$ (BoN) sampling serves as a common sampling-based scaling technique, broadening the search space in parallel to find better solutions from the model distribution. Howeve…

Cited by 0SourceScholar
2025

SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent

NeurIPS 2025poster

Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have advanced visual fidelity, they often remain constrained to f…

Cited by 0SourceScholar
2025

TACO: Taming Diffusion for in-the-wild Video Amodal Completion

ICCV 2025poster

Humans can infer complete shapes and appearances of objects from limited visual cues, relying on extensive prior knowledge of the physical world. However, completing partially observable objects while ensuring consistency across video frames remains challenging for existing models, especially for un…

Cited by 0SourcePDFScholar
2025

Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

NeurIPS 2025spotlight

Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-based Tactile Sensors (VBTSs) offer high spatial resolution and cost-effectiveness, but present unique challenges in robotics for their complex physical characteristics an…

Cited by 0SourcecodeScholar
2025

Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing

ICCV 2025poster

We address the challenge of lifting 2D visual segmentation to 3D in Gaussian Splatting. Existing methods often suffer from inconsistent 2D masks across viewpoints and produce noisy segmentation boundaries as they neglect these semantic cues to refine the learned Gaussians. To overcome this, we intro…

Cited by 0SourcePDFScholar
2025

Training LLMs to be Better Text Embedders through Bidirectional Reconstruction

EMNLP 2025

Large language models (LLMs) have increasingly been explored as powerful text embedders. Existing LLM-based text embedding approaches often leverage the embedding of the final token, typically a reserved special token such as ‘[EOS]‘. However, these tokens have not been intentionally trained to capt

2025

UniAff: A Unified Representation of Affordances for Tool Usage and Articulation with Vision-Language Models

ICRA 2025

Previous studies on robotic manipulation are based on a limited understanding of the underlying 3D motion constraints and affordances. To address these challenges, we propose a comprehensive paradigm, termed UniAff, that integrates 3D object-centric manipulation and task understanding in a unified f

Cited by 10SourceScholar
2025

Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis

CVPR 2025poster

Existing 3D vision-language (3D-VL) benchmarks fall short in evaluating 3D-VL models, creating a "mist" that obscures rigorous insights into model capabilities and 3D-VL tasks. This mist persists due to three key limitations. First, flawed test data, like ambiguous referential text in the grounding…

2024

"SPHINX: A Mixer of Weights, Visual Embeddings and Image Scales for Multi-modal Large Language Models"

ECCV 2024poster

"We present , a versatile multi-modal large language model (MLLM) with a joint mixing of model weights, visual embeddings and image scales. First, for stronger vision-language alignment, we unfreeze the large language model (LLM) during pre-training, and introduce a weight mix strategy between LLMs…

2024

3D Vision and Language Pretraining with Large-Scale Synthetic Data

IJCAI 2024poster

3D Vision-Language Pre-training (3D-VLP) aims to provide a pre-train model which can bridge 3D scenes with natural language, which is an important technique for embodied intelligence. However, current 3D-VLP datasets are hindered by limited scene-level diversity and insufficient fine-grained annot…

2024

A3VLM: Actionable Articulation-Aware Vision Language Model

CoRL 2024poster

Vision Language Models (VLMs) for robotics have received significant attention in recent years. As a VLM can understand robot observations and perform complex visual reasoning, it is regarded as a potential universal solution for general robotics challenges such as manipulation and navigation. Howev…

Cited by 12SourcecodeScholar
2024

Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations

IROS 2024poster

Autonomous robotic systems capable of learning novel manipulation tasks are poised to transform industries from manufacturing to service automation. However, current methods (e.g., VIP and R3M) still face significant hurdles, notably the domain gap among robotic embodiments and the sparsity of succe…

Cited by 15SourcecodeScholar
2024

An Embodied Generalist Agent in 3D World

ICML 2024poster

Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images ye…

2024

AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents

CVPR 2024poster

Traditional approaches in physics-based motion generation centered around imitation learning and reward shaping often struggle to adapt to new scenarios. To tackle this limitation we propose AnySkill a novel hierarchical method that learns physically plausible interactions following open-vocabulary…

Cited by 20SourcePDFScholar
2024

Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill

ICRA 2024poster

Zero-shot object navigation is a challenging task for home-assistance robots. This task emphasizes visual grounding, commonsense inference and locomotion abilities, where the first two are inherent in foundation models. But for the locomotion part, most works still depend on map-based planning appro…

Cited by 39SourcecodeScholar
2024

Cluster-wise Graph Transformer with Dual-granularity Kernelized Attention

NeurIPS 2024spotlight

In the realm of graph learning, there is a category of methods that conceptualize graphs as hierarchical structures, utilizing node clustering to capture broader structural information. While generally effective, these methods often rely on a fixed graph coarsening routine, leading to overly homogen…

2024

ManipVQA: Injecting Robotic Affordance and Physically Grounded Information into Multi-Modal Large Language Models

IROS 2024poster

While the integration of Multi-modal Large Language Models (MLLMs) with robotic systems has significantly improved robots’ ability to understand and execute natural language instructions, their performance in manipulation tasks remains limited due to a lack of robotics-specific knowledge. Convention…

Cited by 27SourcecodeScholar
2024

Mirror-Consistency: Harnessing Inconsistency in Majority Voting

EMNLP 2024finding

Self-Consistency, a widely-used decoding strategy, significantly boosts the reasoning capabilities of Large Language Models (LLMs). However, it depends on the plurality voting rule, which focuses on the most frequent answer while overlooking all other minority responses. These inconsistent minority…

Cited by 2SourcePDFScholar
2024

Move as You Say Interact as You Can: Language-guided Human Motion Generation with Scene Affordance

CVPR 2024highlight

Despite significant advancements in text-to-motion synthesis generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models capable of jointly modeling natural language 3D scenes and huma…

2024

Multi-modal Situated Reasoning in 3D Scenes

NeurIPS 2024poster

Situation awareness is essential for understanding and reasoning about 3D scenes in embodied AI agents. However, existing datasets and benchmarks for situated understanding suffer from severe limitations in data modality, scope, diversity, and scale. To address these limitations, we propose Multi…

2024

Neural-Symbolic Recursive Machine for Systematic Generalization

ICLR 2024poster

Current learning models often struggle with human-like systematic generalization, particularly in learning compositional rules from limited data and extrapolating them to novel combinations. We introduce the Neural-Symbolic Recursive Ma- chine ( NSR), whose core is a Grounded Symbol System ( GSS), a…

Cited by 9SourcePDFScholar
2024

Not All Experts are Equal: Efficient Expert Pruning and Skipping for Mixture-of-Experts Large Language Models

ACL 2024long

A pivotal advancement in the progress of large language models (LLMs) is the emergence of the Mixture-of-Experts (MoE) LLMs. Compared to traditional LLMs, MoE LLMs can achieve higher performance with fewer active parameters, but it is still hard to deploy them due to their immense parameter sizes. D…

2024

PhyRecon: Physically Plausible Neural Scene Reconstruction

NeurIPS 2024poster

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, limiting their utility in domains requiring rigorous physical acc…

Cited by 10SourcePDFScholar
2024

PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI

CVPR 2024highlight

With recent developments in Embodied Artificial Intelligence (EAI) research there has been a growing demand for high-quality large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness and realism of the generated scenes the physical plausibility…

Cited by 36SourcePDFScholar
2024

SPHINX-X: Scaling Data and Parameters for a Family of Multi-modal Large Language Models

ICML 2024poster

We propose SPHINX-X, an extensive Multi-modality Large Language Model (MLLM) series developed upon SPHINX. To improve the architecture and training efficiency, we modify the SPHINX framework by removing redundant visual encoders, bypassing fully-padded sub-images with skip tokens, and simplifying mu…

2024

Scaling Up Dynamic Human-Scene Interaction Modeling

CVPR 2024highlight

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available encompassing over 15…

Cited by 54SourcePDFScholar
2024

SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding

ECCV 2024poster

"3D vision-language (3dvl) grounding, which aims to align language with 3D physical environments, stands as a cornerstone in developing embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces two significant challenges: (i) the scarcity of paired…

Cited by 71SourcePDFScholar
2024

SlotLifter: Slot-guided Feature Lifting for Learning Object-Centric Radiance Fields

ECCV 2024poster

"The ability to distill object-centric abstractions from intricate visual scenes underpins human-level generalization. Despite the significant progress in object-centric learning methods, learning object-centric representations in the 3D physical world remains a crucial challenge. In this work, we p…

Cited by 3SourcePDFScholar
2023

3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment

ICCV 2023poster

3D vision-language grounding (3D-VL) is an emerging field that aims to connect the 3D physical world with natural language, which is crucial for achieving embodied intelligence. Current 3D-VL models rely heavily on sophisticated modules, auxiliary losses, and optimization tricks, which calls for a s…

Cited by 129PDFScholar
2023

A Minimalist Dataset for Systematic Generalization of Perception, Syntax, and Semantics

ICLR 2023top-25%

Inspired by humans' exceptional ability to master arithmetic and generalize to new problems, we present a new dataset, HINT, to examine machines' capability of learning generalizable concepts at three levels: perception, syntax, and semantics. In HINT, machines are tasked with learning how concepts…

Cited by 6SourcePDFScholar
2023

ARNOLD: A Benchmark for Language-Grounded Task Learning with Continuous States in Realistic 3D Scenes

ICCV 2023poster

Understanding the continuous states of objects is essential for task learning and planning in the real world. However, most existing task learning benchmarks assume discrete (e.g., binary) object states, which poses challenges for learning complex tasks and transferring learned policy from the simul…

Cited by 29PDFcodeScholar
2023

Diffusion-Based Generation, Optimization, and Planning in 3D Scenes

CVPR 2023poster

We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is intrinsically scene-aware, physics-based, and goal-oriented…

2023

Full-Body Articulated Human-Object Interaction

ICCV 2023poster

Fine-grained capture of 3D Human-Object Interactions (HOIs) boosts human activity understanding and facilitates various downstream visual tasks. Prior models mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challen…

Cited by 90PDFcodeScholar
2023

GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts

CVPR 2023highlight

For years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via Generalizable and Actionable Parts (GAParts). By identifying and d…

2023

GenDexGrasp: Generalizable Dexterous Grasping

ICRA 2023poster

Generating dexterous grasping has been a long-standing and challenging robotic task. Despite recent progress, existing methods primarily suffer from two issues. First, most prior art focuses on a specific type of robot hand, lacking generalizable capability of handling unseen ones. Second, prior art…

Cited by 80SourcecodeScholar
2023

ProBio: A Protocol-guided Multimodal Dataset for Molecular Biology Lab

NeurIPS 2023poster

The challenge of replicating research results has posed a significant impediment to the field of molecular biology. The advent of modern intelligent systems has led to notable progress in various domains. Consequently, we embarked on an investigation of intelligent monitoring systems as a means of t…

Cited by 3SourcePDFScholar
2023

Prompt, Generate, Then Cache: Cascade of Foundation Models Makes Strong Few-Shot Learners

CVPR 2023poster

Visual recognition in low-data regimes requires deep neural networks to learn generalized representations from limited training samples. Recently, CLIP-based methods have shown promising few-shot performance benefited from the contrastive language-image pre-training. We then question, if the more di…

2023

SQA3D: Situated Question Answering in 3D Scenes

ICLR 2023poster

We propose a new task to benchmark scene understanding of embodied agents: Situated Question Answering in 3D Scenes (SQA3D). Given a scene context (e.g., 3D scan), SQA3D requires the tested agent to first understand its situation (position, orientation, etc.) in the 3D scene as described by text, th…

2023

Tailoring Self-Attention for Graph via Rooted Subtrees

NeurIPS 2023poster

Attention mechanisms have made significant strides in graph learning, yet they still exhibit notable limitations: local attention faces challenges in capturing long-range information due to the inherent problems of the message-passing scheme, while global attention cannot reflect the hierarchical ne…

2022

Adversarial Texture for Fooling Person Detectors in the Physical World

CVPR 2022oral

Nowadays, cameras equipped with AI systems can capture and analyze images to detect people automatically. However, the AI system can make mistakes when receiving deliberately designed patterns in the real world, i.e., physical adversarial examples. Prior works have shown that it is possible to print…

Cited by 147PDFcodeScholar
2022

EgoTaskQA: Understanding Human Tasks in Egocentric Videos

NeurIPS 2022accept

Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on object states (\ie, state changes), and their causal dependencie…

2022

HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes

NeurIPS 2022accept

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characters of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale an…

2022

Infrared Invisible Clothing: Hiding From Infrared Detectors at Multiple Angles in Real World

CVPR 2022oral

Thermal infrared imaging is widely used in body temperature measurement, security monitoring, and so on, but its safety research attracted attention only in recent years. We proposed the infrared adversarial clothing, which could fool infrared pedestrian detectors at different angles. We simulated t…

Cited by 73PDFScholar
2022

Learning V1 Simple Cells with Vector Representation of Local Content and Matrix Representation of Local Motion

AAAI 2022technical

This paper proposes a representational model for image pairs such as consecutive video frames that are related by local pixel displacements, in the hope that the model may shed light on motion perception in primary visual cortex (V1). The model couples the following two components: (1) the vector re…

Cited by 2SourcePDFScholar
2021

Inter-GPS: Interpretable Geometry Problem Solving with Formal Language and Symbolic Reasoning

ACL 2021long

Geometry problem solving has attracted much attention in the NLP community recently. The task is challenging as it requires abstract problem understanding and symbolic reasoning with axiomatic knowledge. However, current datasets are either small in scale or not publicly available. Thus, we construc…

2021

Learning Neural Representation of Camera Pose with Matrix Representation of Pose Shift via View Synthesis

CVPR 2021poster

How to efficiently represent camera pose is an essential problem in 3D computer vision, especially in tasks like camera pose regression and novel view synthesis. Traditionally, 3D position of the camera is represented by Cartesian coordinate and the orientation is represented by Euler angle or quate…

Cited by 9PDFcodeScholar
2021

Learning by Fixing: Solving Math Word Problems with Weak Supervision

AAAI 2021technical

Previous neural solvers of math word problems (MWPs) are learned with full supervision and fail to generate diverse solutions. In this paper, we address this issue by introducing a weakly-supervised paradigm for learning MWPs. Our method only requires the annotations of the final answers and can gen…

2021

SMART: A Situation Model for Algebra Story Problems via Attributed Grammar

AAAI 2021technical

Solving algebra story problems remains a challenging task in artificial intelligence, which requires a detailed understanding of real-world situations and a strong mathematical reasoning capability. Previous neural solvers of math word problems directly translate problem texts into equations, lackin…

Cited by 37SourcePDFScholar
2021

Spatio-Temporal Self-Supervised Representation Learning for 3D Point Clouds

ICCV 2021poster

To date, various 3D scene understanding tasks still lack practical and generalizable pre-trained models, primarily due to the intricate nature of 3D scene understanding tasks and their immerse variations due to camera views, lighting, occlusions, etc. In this paper, we tackle this immanent challenge…

Cited by 248PDFcodeScholar
2021

YouRefIt: Embodied Reference Understanding With Language and Gesture

ICCV 2021poster

We study the machine's understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with perspective-taking to identify which object is being…

Cited by 46PDFScholar
2020

A Competence-aware Curriculum for Visual Concepts Learning via Question Answering

ECCV 2020poster

Humans can progressively learn visual concepts from easy to hard questions. To mimic this efficient learning ability, we propose a competence-aware curriculum for visual concept learning in a question-answering manner. Specifically, we design a neural-symbolic concept learner for learning the visual…

Cited by 40SourcePDFScholar
2020

Closed Loop Neural-Symbolic Learning via Integrating Neural Perception, Grammar Parsing, and Symbolic Reasoning

ICML 2020poster

The goal of neural-symbolic computation is to integrate the connectionist and symbolist paradigms. Prior methods learn the neural-symbolic models using reinforcement learning (RL) approaches, which ignore the error propagation in the symbolic reasoning module and thus converge slowly with sparse rew…

2020

LEMMA: A Multi-view Dataset for LEarning Multi-agent Multi-task Activities

ECCV 2020poster

The ability to understand and interpret human actions is a long-standing challenge and a critical indicator of perception in artificial intelligence. However, a few imperative components of daily human activities are largely missed in prior literature, including the goal-directed actions, concurrent…

2019

Holistic++ Scene Understanding: Single-View 3D Holistic Scene Parsing and Human Pose Estimation With Human-Object Interaction and Physical Commonsense

ICCV 2019poster

We propose a new 3D holistic++ scene understanding problem, which jointly tackles two tasks from a single-view image: (i) holistic scene parsing and reconstruction---3D estimations of object bounding boxes, camera pose, and room layout, and (ii) 3D human pose estimation. The intuition behind is to l…

Cited by 145PDFScholar
2019

PerspectiveNet: 3D Object Detection from a Single RGB Image via Perspective Points

NeurIPS 2019poster

Detecting 3D objects from a single RGB image is intrinsically ambiguous, thus requiring appropriate prior knowledge and intermediate representations as constraints to reduce the uncertainties and improve the consistencies between the 2D image plane and the 3D world coordinate. To address this challe…

2019

Understanding Human Gaze Communication by Spatio-Temporal Graph Reasoning

ICCV 2019poster

This paper addresses a new problem of understanding human gaze communication in social videos from both atomic-level and event-level, which is significant for studying human social interactions. To tackle this novel and challenging problem, we contribute a large-scale video dataset, VACATION, which…

Cited by 145PDFcodeScholar
2018

Cooperative Holistic Scene Understanding: Unifying 3D Object, Layout, and Camera Pose Estimation

NeurIPS 2018poster

Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solv…

2018

Holistic 3D Scene Parsing and Reconstruction from a Single RGB Image

ECCV 2018poster

We propose a computational framework to jointly parse a single RGB image and reconstruct a holistic 3D configuration composed by a set of CAD models using a stochastic grammar model. Specifically, we introduce a Holistic Scene Grammar (HSG) to represent the 3D scene structure, which characterizes a…

Cited by 171SourcePDFScholar
2018

Human-Centric Indoor Scene Synthesis Using Stochastic Grammar

CVPR 2018poster

We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, for the purpose of obtaining large-scale 2D/3D image data with the perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to represent indoor scenes. The S-AOG is a proba…