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Tim Rocktäschel

46 accepted papers

2026

Programming by Backprop: Learning Behaviour from Symbolic Descriptions

ICLR 2026poster

Large language models (LLMs) are typically trained to acquire behaviours from demonstrations or experience, yet much of their training data consists of symbolic descriptions: instructions, rules, and strategies that specify procedures without examples. We investigate whether LLMs can learn to execut…

Cited by 0SourcecodeScholar
2025

BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games

ICLR 2025poster

Large Language Models (LLMs) and Vision Language Models (VLMs) possess extensive knowledge and exhibit promising reasoning abilities, however, they still struggle to perform well in complex, dynamic environments. Real-world tasks require handling intricate interactions, advanced spatial reasoning, l…

Cited by 9SourcePDFScholar
2025

Imagined Autocurricula

NeurIPS 2025poster

Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative–leveraging offline, passively collected data, they make it possible t…

Cited by 0SourceScholar
2025

Procedural Knowledge in Pretraining Drives Reasoning in Large Language Models

ICLR 2025poster

The capabilities and limitations of Large Language Models (LLMs) have been sketched out in great detail in recent years, providing an intriguing yet conflicting picture. On the one hand, LLMs demonstrate a general ability to solve problems. On the other hand, they show surprising reasoning gaps when…

2024

Debating with More Persuasive LLMs Leads to More Truthful Answers

ICML 2024oral

Common methods for aligning large language models (LLMs) with desired behaviour heavily rely on human-labelled data. However, as models grow increasingly sophisticated, they will surpass human expertise, and the role of human evaluation will evolve into non-experts overseeing experts. In anticipatio…

2024

Genie: Generative Interactive Environments

ICML 2024oral

We introduce Genie, the first *generative interactive environment* trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketche…

Cited by 172SourcePDFScholar
2024

H-GAP: Humanoid Control with a Generalist Planner

ICLR 2024spotlight

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations. The daunting challenges in this field stem from the difficulty of optimizing in high-dimensional action spaces and the instability…

Cited by 9SourcePDFScholar
2024

JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

NeurIPS 2024poster

Benchmarks are crucial in the development of machine learning algorithms, significantly influencing reinforcement learning (RL) research through the available environments. Traditionally, RL environments run on the CPU, which limits their scalability with the computational resources typically availa…

2024

Mechanistically analyzing the effects of fine-tuning on procedurally defined tasks

ICLR 2024poster

Fine-tuning large pre-trained models has become the de facto strategy for developing both task-specific and general-purpose machine learning systems, including developing models that are safe to deploy. Despite its clear importance, there has been minimal work that explains how fine-tuning alters th…

Cited by 62SourcePDFScholar
2024

Position: Open-Endedness is Essential for Artificial Superhuman Intelligence

ICML 2024oral

In recent years there has been a tremendous surge in the general capabilities of AI systems, mainly fuelled by training foundation models on internet-scale data. Nevertheless, the creation of open-ended, ever self-improving AI remains elusive. **In this position paper, we argue that the ingredients…

Cited by 27SourcePDFScholar
2024

Promptbreeder: Self-Referential Self-Improvement via Prompt Evolution

ICML 2024poster

Popular prompt strategies like Chain-of-Thought Prompting can dramatically improve the reasoning abilities of Large Language Models (LLMs) in various domains. However, such hand-crafted prompt-strategies are often sub-optimal. In this paper, we present Promptbreeder, a general-purpose self-referenti…

Cited by 200SourcePDFScholar
2024

Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts

NeurIPS 2024poster

As large language models (LLMs) become increasingly prevalent across many real-world applications, understanding and enhancing their robustness to adversarial attacks is of paramount importance. Existing methods for identifying adversarial prompts tend to focus on specific domains, lack diversity, o…

Cited by 71SourcePDFScholar
2023

Efficient Planning in a Compact Latent Action Space

ICLR 2023poster

Planning-based reinforcement learning has shown strong performance in tasks in discrete and low-dimensional continuous action spaces. However, planning usually brings significant computational overhead for decision making, so scaling such methods to high-dimensional action spaces remains challenging…

2023

Human-Timescale Adaptation in an Open-Ended Task Space

ICML 2023oral

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context l…

Cited by 111SourcePDFScholar
2023

MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning

ICLR 2023poster

Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over either environment parameters (in single-agent settings) or c…

Cited by 41SourcePDFScholar
2023

The Goldilocks of Pragmatic Understanding: Fine-Tuning Strategy Matters for Implicature Resolution by LLMs

NeurIPS 2023spotlight

Despite widespread use of LLMs as conversational agents, evaluations of performance fail to capture a crucial aspect of communication: interpreting language in context---incorporating its pragmatics. Humans interpret language using beliefs and prior knowledge about the world. For example, we intuiti…

2022

Dungeons and Data: A Large-Scale NetHack Dataset

NeurIPS 2022accept

Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environments and large-scale datasets. However, progress on this research has been hindered by the scarcity of open-sourced datase…

2022

Evolving Curricula with Regret-Based Environment Design

ICML 2022spotlight

Training generally-capable agents with reinforcement learning (RL) remains a significant challenge. A promising avenue for improving the robustness of RL agents is through the use of curricula. One such class of methods frames environment design as a game between a student and a teacher, using regre…

2022

Exploration via Elliptical Episodic Bonuses

NeurIPS 2022accept

In recent years, a number of reinforcement learning (RL) methods have been pro- posed to explore complex environments which differ across episodes. In this work, we show that the effectiveness of these methods critically relies on a count-based episodic term in their exploration bonus. As a result,…

2022

GriddlyJS: A Web IDE for Reinforcement Learning

NeurIPS 2022accept

Progress in reinforcement learning (RL) research is often driven by the design of new, challenging environments---a costly undertaking requiring skills orthogonal to that of a typical machine learning researcher. The complexity of environment development has only increased with the rise of procedura…

Cited by 7SourcePDFScholar
2022

Grounding Aleatoric Uncertainty for Unsupervised Environment Design

NeurIPS 2022accept

Adaptive curricula in reinforcement learning (RL) have proven effective for producing policies robust to discrepancies between the train and test environment. Recently, the Unsupervised Environment Design (UED) framework generalized RL curricula to generating sequences of entire environments, leadin…

Cited by 19SourcePDFScholar
2022

Improving Intrinsic Exploration with Language Abstractions

NeurIPS 2022accept

Reinforcement learning (RL) agents are particularly hard to train when rewards are sparse. One common solution is to use intrinsic rewards to encourage agents to explore their environment. However, recent intrinsic exploration methods often use state-based novelty measures which reward low-level exp…

Cited by 71SourcePDFScholar
2022

Improving Policy Learning via Language Dynamics Distillation

NeurIPS 2022accept

Recent work has shown that augmenting environments with language descriptions improves policy learning. However, for environments with complex language abstractions, learning how to ground language to observations is difficult due to sparse, delayed rewards. We propose Language Dynamics Distillation…

2022

Learning General World Models in a Handful of Reward-Free Deployments

NeurIPS 2022accept

Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect…

2021

How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds

NAACL 2021long

We seek to create agents that both act and communicate with other agents in pursuit of a goal. Towards this end, we extend LIGHT (Urbanek et al. 2019)—a large-scale crowd-sourced fantasy text-game—with a dataset of quests. These contain natural language motivations paired with in-game goals and huma…

Cited by 59SourcePDFScholar
2021

KILT: a Benchmark for Knowledge Intensive Language Tasks

NAACL 2021long

Challenging problems such as open-domain question answering, fact checking, slot filling and entity linking require access to large, external knowledge sources. While some models do well on individual tasks, developing general models is difficult as each task might require computationally expensive…

2021

Learning with AMIGo: Adversarially Motivated Intrinsic Goals

ICLR 2021poster

A key challenge for reinforcement learning (RL) consists of learning in environments with sparse extrinsic rewards. In contrast to current RL methods, humans are able to learn new skills with little or no reward by using various forms of intrinsic motivation. We propose AMIGo, a novel agent incorpor…

2021

MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research

NeurIPS 2021poster

Progress in deep reinforcement learning (RL) is heavily driven by the availability of challenging benchmarks used for training agents. However, benchmarks that are widely adopted by the community are not explicitly designed for evaluating specific capabilities of RL methods. While there exist enviro…

Cited by 108SourcecodeScholar
2021

My Body is a Cage: the Role of Morphology in Graph-Based Incompatible Control

ICLR 2021poster

Multitask Reinforcement Learning is a promising way to obtain models with better performance, generalisation, data efficiency, and robustness. Most existing work is limited to compatible settings, where the state and action space dimensions are the same across tasks. Graph Neural Networks (GNN) are…

2021

Replay-Guided Adversarial Environment Design

NeurIPS 2021poster

Deep reinforcement learning (RL) agents may successfully generalize to new settings if trained on an appropriately diverse set of environment and task configurations. Unsupervised Environment Design (UED) is a promising self-supervised RL paradigm, wherein the free parameters of an underspecified en…

Cited by 119SourcePDFScholar
2020

Learning Reasoning Strategies in End-to-End Differentiable Proving

ICML 2020poster

Attempts to render deep learning models interpretable, data-efficient, and robust have seen some success through hybridisation with rule-based systems, for example, in Neural Theorem Provers (NTPs). These neuro-symbolic models can induce interpretable rules and learn representations from data via ba…

2020

RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments

ICLR 2020poster

Exploration in sparse reward environments remains one of the key challenges of model-free reinforcement learning. Instead of solely relying on extrinsic rewards provided by the environment, many state-of-the-art methods use intrinsic rewards to encourage exploration. However, we show that existing m…

Cited by 241SourcecodeScholar
2020

Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks

NeurIPS 2020poster

Large pre-trained language models have been shown to store factual knowledge in their parameters, and achieve state-of-the-art results when fine-tuned on downstream NLP tasks. However, their ability to access and precisely manipulate knowledge is still limited, and hence on knowledge-intensive tasks…

2020

The NetHack Learning Environment

NeurIPS 2020poster

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHac…

2019

A Baseline for Any Order Gradient Estimation in Stochastic Computation Graphs

ICML 2019oral

By enabling correct differentiation in Stochastic Computation Graphs (SCGs), the infinitely differentiable Monte-Carlo estimator (DiCE) can generate correct estimates for the higher order gradients that arise in, e.g., multi-agent reinforcement learning and meta-learning. However, the baseline term…

Cited by 14SourcePDFScholar
2019

Stable Opponent Shaping in Differentiable Games

ICLR 2019poster

A growing number of learning methods are actually differentiable games whose players optimise multiple, interdependent objectives in parallel – from GANs and intrinsic curiosity to multi-agent RL. Opponent shaping is a powerful approach to improve learning dynamics in these games, accounting for pla…

Cited by 131SourcePDFScholar
2018

DiCE: The Infinitely Differentiable Monte Carlo Estimator

ICML 2018oral

The score function estimator is widely used for estimating gradients of stochastic objectives in stochastic computation graphs (SCG), eg., in reinforcement learning and meta-learning. While deriving the first-order gradient estimators by differentiating a surrogate loss (SL) objective is computation…

2018

TreeQN and ATreeC: Differentiable Tree-Structured Models for Deep Reinforcement Learning

ICLR 2018poster

Combining deep model-free reinforcement learning with on-line planning is a promising approach to building on the successes of deep RL. On-line planning with look-ahead trees has proven successful in environments where transition models are known a priori. However, in complex environments where tran…

2018

e-SNLI: Natural Language Inference with Natural Language Explanations

NeurIPS 2018poster

In order for machine learning to garner widespread public adoption, models must be able to provide interpretable and robust explanations for their decisions, as well as learn from human-provided explanations at train time. In this work, we extend the Stanford Natural Language Inference dataset with…

2017

Frustratingly Short Attention Spans in Neural Language Modeling

ICLR 2017poster

Current language modeling architectures often use recurrent neural networks. Recently, various methods for incorporating differentiable memory into these architectures have been proposed. When predicting the next token, these models query information from a memory of the recent history and thus can…

Cited by 157SourceScholar
2017

Programming With a Differentiable Forth Interpreter

ICLR 2017workshop

There are families of neural networks that can learn to compute any function, provided sufficient training data. However, given that in practice training data is scarce for all but a small set of problems, a core question is how to incorporate prior knowledge into a model. Here we consider the case…

Cited by 121SourceScholar
2017

Programming with a Differentiable Forth Interpreter

ICML 2017poster

Given that in practice training data is scarce for all but a small set of problems, a core question is how to incorporate prior knowledge into a model. In this paper, we consider the case of prior procedural knowledge for neural networks, such as knowing how a program should traverse a sequence, but…

Cited by 121SourcePDFScholar