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YiWen Chen

18 accepted papers

2026

Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surface

CVPR 2026

Accurate and efficient voxelized representations of 3D meshes are the foundation of 3D reconstruction and generation. However, existing representations based on iso-surface heavily rely on water-tightening or rendering optimization, which inevitably compromise geometric fidelity. We propose Faithful

Cited by 0SourcecodeScholar
2025

DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning

ICCV 2025poster

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we p…

Cited by 0SourcePDFScholar
2025

HouseCrafter: Lifting Floorplans to 3D Scenes with 2D Diffusion Models

ICCV 2025poster

We introduce HouseCrafter, a novel approach that can lift a 2D floorplan into a complete large 3D indoor scene (e.g., a house). Our key insight is to adapt a 2D diffusion model, which is trained on web-scale images, to generate consistent multi-view color (RGB) and depth (D) images across different…

Cited by 0SourcePDFScholar
2025

MagicArticulate: Make Your 3D Models Articulation-Ready

CVPR 2025poster

With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive.…

2025

MeshAnything V2: Artist-Created Mesh Generation with Adjacent Mesh Tokenization

ICCV 2025poster

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of vertices and then generates them vertex by vertex, similar to how a…

2025

MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers

ICLR 2025poster

Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this potential is largely unrealized because these assets always need to be converted to meshes for 3D industry applications, and…

2025

MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

CVPR 2025highlight

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limit…

2025

OmnixR: Evaluating Omni-modality Language Models on Reasoning across Modalities

ICLR 2025poster

We introduce \textbf{OmnixR}, an evaluation suite designed to benchmark state-of-the-art Omni-modality Language Models (OLMs), such as GPT-4o and Gemini. Evaluating OLMs, which integrate multiple modalities such as text, vision, and audio, presents unique challenges. Particularly, the user message…

Cited by 5SourcePDFScholar
2025

One for Dozens: Adaptive REcommendation for All Domains with Counterfactual Augmentation

AAAI 2025technical

Multi-domain recommendation (MDR) aims to enhance recommendation performance across various domains. However, real-world recommender systems in online platforms often need to handle dozens or even hundreds of domains, far exceeding the capabilities of traditional MDR algorithms, which typically focu…

2024

Boosting the Adversarial Robustness of Graph Neural Networks: An OOD Perspective

ICLR 2024poster

Current defenses against graph attacks often rely on certain properties to eliminate structural perturbations by identifying adversarial edges from normal edges. However, this dependence makes defenses vulnerable to adaptive (white-box) attacks from adversaries with the same knowledge. Adversarial t…

2024

GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

CVPR 2024poster

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods which rely on representations like meshes and point clouds often fall short in realistically depicting complex scenes. On the other hand methods based on implicit 3D representations like…

2024

IT3D: Improved Text-to-3D Generation with Explicit View Synthesis

AAAI 2024technical

Recent strides in Text-to-3D techniques have been propelled by distilling knowledge from powerful large text-to-image diffusion models (LDMs). Nonetheless, existing Text-to-3D approaches often grapple with challenges such as over-saturation, inadequate detailing, and unrealistic outputs. This study…

2024

Learn to Optimize Denoising Scores: A Unified and Improved Diffusion Prior for 3D Generation

ECCV 2024poster

"In this paper, we propose a unified framework aimed at enhancing the diffusion priors for 3D generation tasks. Despite the critical importance of these tasks, existing methodologies often struggle to generate high-caliber results. We begin by examining the inherent limitations in previous diffusion…

2023

StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fields

CVPR 2023poster

3D style transfer aims to render stylized novel views of a 3D scene with multi-view consistency. However, most existing work suffers from a three-way dilemma over accurate geometry reconstruction, high-quality stylization, and being generalizable to arbitrary new styles. We propose StyleRF (Style Ra…

2023

Unsupervised Melody-to-Lyrics Generation

ACL 2023long

Automatic melody-to-lyric generation is a task in which song lyrics are generated to go with a given melody. It is of significant practical interest and more challenging than unconstrained lyric generation as the music imposes additional constraints onto the lyrics. The training data is limited as m…

2022

ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model

NeurIPS 2022accept

We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans tend to describe shapes recursively---we may start with an init…

2021

Synthetic Textual Features for the Large-Scale Detection of Basic-level Categories in English and Mandarin

EMNLP 2021main

Basic-level categories (BLC) are an important psycholinguistic concept introduced by Rosch et al. (1976); they are defined as the most inclusive categories for which a concrete mental image of the category as a whole can be formed, and also as those categories which are acquired early in life. Rosch…

Cited by 4SourcePDFScholar