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REMI MUNOS

76 accepted papers

2026

Beyond Scalar Rewards: Learning from Text Feedback in LLM Post-Training

ICML 2026poster

The success of RL for LLM post-training stems from an unreasonably uninformative source: a single bit of information per rollout as binary reward or preference label. At the other extreme, distillation offers dense supervision but requires demonstrations, which are costly and difficult to scale. We …

Cited by 0SourceScholar
2026

Efficient RL Training for LLMs with Experience Replay

ICML 2026poster

While Experience Replay—the practice of storing rollouts and reusing them multiple times during training—is a foundational technique in general RL, it remains largely unexplored in LLM post-training due to the prevailing belief that fresh, on-policy data is essential for high performance. In this wo…

Cited by 0SourceScholar
2026

Safety Alignment of LMs via Non-cooperative Games

ICML 2026spotlight

Ensuring the safety of language models (LMs) while maintaining their usefulness remains a critical challenge in AI alignment. Current approaches rely on sequential adversarial training: generating adversarial prompts and fine-tuning LMs to defend against them. We introduce a different paradigm: fram…

Cited by 0SourceScholar
2025

Asymmetric REINFORCE for off-Policy Reinforcement Learning: Balancing positive and negative rewards

NeurIPS 2025poster

Reinforcement learning (RL) is increasingly used to align large language models (LLMs). Off-policy methods offer greater implementation simplicity and data efficiency than on-policy techniques, but often result in suboptimal performance. In this work, we study the intermediate range of algorithms be…

Cited by 0SourceScholar
2025

Beyond Verifiable Rewards: Scaling Reinforcement Learning in Language Models to Unverifiable Data

NeurIPS 2025poster

We propose to scale RL to unverifiable data with a novel algorithm JEPO (Jensen's Evidence lower bound for Policy Optimization). While most prior effort on scaling RL for LLMs focuses on verifiable data where ground truth answers are typically short-form and can be matched easily, we investigate the…

Cited by 0SourceScholar
2025

Optimizing Language Models for Inference Time Objectives using Reinforcement Learning

ICML 2025poster

In this work, we investigate the merits of explicitly optimizing for inference time algorithmic performance during model training. We show how optimizing for inference time performance can improve overall model efficacy. We consider generic inference time objectives with $k$ samples, with focus on p…

Cited by 0SourcePDFScholar
2025

Temporal Difference Flows

ICML 2025oral

Predictive models of the future are fundamental for an agent's ability to reason and plan. A common strategy learns a world model and unrolls it step-by-step at inference, where small errors can rapidly compound. Geometric Horizon Models (GHMs) offer a compelling alternative by directly making predi…

Cited by 0SourcePDFScholar
2024

A General Theoretical Paradigm to Understand Learning from Human Preferences

AISTATS 2024poster

The prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second assumes that a reward model trained on these pointwise rewards c…

2024

Generalized Preference Optimization: A Unified Approach to Offline Alignment

ICML 2024poster

Offline preference optimization allows fine-tuning large models directly from offline data, and has proved effective in recent alignment practices. We propose generalized preference optimization (GPO), a family of offline losses parameterized by a general class of convex functions. GPO enables a uni…

Cited by 83SourcePDFScholar
2024

Human Alignment of Large Language Models through Online Preference Optimisation

ICML 2024poster

Ensuring alignment of language model's outputs with human preferences is critical to guarantee a useful, safe, and pleasant user experience. Thus, human alignment has been extensively studied recently and several methods such as Reinforcement Learning from Human Feedback (RLHF), Direct Policy Optimi…

Cited by 40SourcePDFScholar
2024

Local and Adaptive Mirror Descents in Extensive-Form Games

NeurIPS 2024poster

We study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with *trajectory feedback*. In this setting, players update their policies sequentially, based on their observations over a fixed number of episodes denoted by $T$. Most existing procedures suffer from…

Cited by 3SourcePDFScholar
2024

Multi-turn Reinforcement Learning with Preference Human Feedback

NeurIPS 2024poster

Reinforcement Learning from Human Feedback (RLHF) has become the standard approach for aligning Large Language Models (LLMs) with human preferences, allowing LLMs to demonstrate remarkable abilities in various tasks. Existing methods work by emulating the human preference at the single decision (tu…

Cited by 17SourcePDFScholar
2024

Nash Learning from Human Feedback

ICML 2024spotlight

Reinforcement learning from human feedback (RLHF) has emerged as the main paradigm for aligning large language models (LLMs) with human preferences. Traditionally, RLHF involves the initial step of learning a reward model from pairwise human feedback, i.e., expressed as preferences between pairs of…

Cited by 129SourcePDFScholar
2024

Near-Minimax-Optimal Distributional Reinforcement Learning with a Generative Model

NeurIPS 2024poster

We propose a new algorithm for model-based distributional reinforcement learning (RL), and prove that it is minimax-optimal for approximating return distributions in the generative model regime (up to logarithmic factors), the first result of this kind for any distributional RL algorithm. Our analys…

Cited by 3SourcePDFScholar
2023

Adapting to game trees in zero-sum imperfect information games

ICML 2023oral

Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound $\widetilde{\mathcal{O}}(H(A_{\…

2023

Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments

ICML 2023poster

Consider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the *curiosity-driven* paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is f…

Cited by 14SourcePDFScholar
2023

DoMo-AC: Doubly Multi-step Off-policy Actor-Critic Algorithm

ICML 2023poster

Multi-step learning applies lookahead over multiple time steps and has proved valuable in policy evaluation settings. However, in the optimal control case, the impact of multi-step learning has been relatively limited despite a number of prior efforts. Fundamentally, this might be because multi-step…

Cited by 0SourcePDFScholar
2023

Fast Rates for Maximum Entropy Exploration

ICML 2023poster

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously cons…

2023

Model-free Posterior Sampling via Learning Rate Randomization

NeurIPS 2023poster

In this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performa…

Cited by 3SourcePDFScholar
2023

Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice

ICML 2023poster

Mirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performing practical RL algorithms. However, despite the use of function approximation in practice, the theoretical understandin…

2023

Representations and Exploration for Deep Reinforcement Learning using Singular Value Decomposition

ICML 2023poster

Representation learning and exploration are among the key challenges for any deep reinforcement learning agent. In this work, we provide a singular value decomposition based method that can be used to obtain representations that preserve the underlying transition structure in the domain. Perhaps int…

Cited by 5SourcePDFScholar
2023

The Statistical Benefits of Quantile Temporal-Difference Learning for Value Estimation

ICML 2023poster

We study the problem of temporal-difference-based policy evaluation in reinforcement learning. In particular, we analyse the use of a distributional reinforcement learning algorithm, quantile temporal-difference learning (QTD), for this task. We reach the surprising conclusion that even if a practit…

Cited by 11SourcePDFScholar
2023

Understanding Self-Predictive Learning for Reinforcement Learning

ICML 2023poster

We study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivi…

Cited by 34SourcePDFScholar
2022

BYOL-Explore: Exploration by Bootstrapped Prediction

NeurIPS 2022accept

We present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually complex environments. BYOL-Explore learns the world representation, the world dynamics and the exploration policy all-together by optimizing a single prediction loss in the latent space w…

Cited by 76SourcePDFScholar
2022

Generalised Policy Improvement with Geometric Policy Composition

ICML 2022oral

We introduce a method for policy improvement that interpolates between the greedy approach of value-based reinforcement learning (RL) and the full planning approach typical of model-based RL. The new method builds on the concept of a geometric horizon model (GHM, also known as a \gamma-model), which…

Cited by 9SourcePDFScholar
2022

Large-Scale Representation Learning on Graphs via Bootstrapping

ICLR 2022poster

Self-supervised learning provides a promising path towards eliminating the need for costly label information in representation learning on graphs. However, to achieve state-of-the-art performance, methods often need large numbers of negative examples and rely on complex augmentations. This can be…

2022

Marginalized Operators for Off-policy Reinforcement Learning

AISTATS 2022poster

In this work, we propose marginalized operators, a new class of off-policy evaluation operators for reinforcement learning. Marginalized operators strictly generalize generic multi-step operators, such as Retrace, as special cases. Marginalized operators also suggest a form of sample-based estimates…

Cited by 0SourcePDFScholar
2022

Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guarantees

NeurIPS 2022accept

We consider reinforcement learning in an environment modeled by an episodic, tabular, step-dependent Markov decision process of horizon $H$ with $S$ states, and $A$ actions. The performance of an agent is measured by the regret after interacting with the environment for $T$ episodes. We propose an…

2022

The Nature of Temporal Difference Errors in Multi-step Distributional Reinforcement Learning

NeurIPS 2022accept

We study the multi-step off-policy learning approach to distributional RL. Despite the apparent similarity between value-based RL and distributional RL, our study reveals intriguing and fundamental differences between the two cases in the multi-step setting. We identify a novel notion of path-depend…

Cited by 13SourcePDFScholar
2021

Counterfactual Credit Assignment in Model-Free Reinforcement Learning

ICML 2021spotlight

Credit assignment in reinforcement learning is the problem of measuring an action’s influence on future rewards. In particular, this requires separating skill from luck, i.e. disentangling the effect of an action on rewards from that of external factors and subsequent actions. To achieve this, we ad…

Cited by 78SourcePDFScholar
2021

From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

ICML 2021spotlight

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar{é} recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then inves…

Cited by 105SourcePDFScholar
2021

Learning in two-player zero-sum partially observable Markov games with perfect recall

NeurIPS 2021poster

We study the problem of learning a Nash equilibrium (NE) in an extensive game with imperfect information (EGII) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular EGII under the \textit{perfect-recall} assumption where the only feedback is realizations of the game (ban…

Cited by 51SourcePDFScholar
2021

Revisiting Peng’s Q($λ$) for Modern Reinforcement Learning

ICML 2021spotlight

Off-policy multi-step reinforcement learning algorithms consist of conservative and non-conservative algorithms: the former actively cut traces, whereas the latter do not. Recently, Munos et al. (2016) proved the convergence of conservative algorithms to an optimal Q-function. In contrast, non-conse…

Cited by 26SourcePDFScholar
2021

Unifying Gradient Estimators for Meta-Reinforcement Learning via Off-Policy Evaluation

NeurIPS 2021poster

Model-agnostic meta-reinforcement learning requires estimating the Hessian matrix of value functions. This is challenging from an implementation perspective, as repeatedly differentiating policy gradient estimates may lead to biased Hessian estimates. In this work, we provide a unifying framework fo…

2020

A Generalized Training Approach for Multiagent Learning

ICLR 2020talk

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle appl…

Cited by 127SourcecodeScholar
2020

Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning

ICML 2020poster

Learning a good representation is an essential component for deep reinforcement learning (RL). Representation learning is especially important in multitask and partially observable settings where building a representation of the unknown environment is crucial to solve the tasks. Here we introduce Pr…

Cited by 173SourcePDFScholar
2020

Bootstrap Your Own Latent - A New Approach to Self-Supervised Learning

NeurIPS 2020oral

We introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to p…

2020

Conditional Importance Sampling for Off-Policy Learning

AISTATS 2020poster

The principal contribution of this paper is a conceptual framework for off-policy reinforcement learning, based on conditional expectations of importance sampling ratios. This framework yields new perspectives and understanding of existing off-policy algorithms, and reveals a broad space of unexplor…

Cited by 15SourcePDFScholar
2020

Fast computation of Nash Equilibria in Imperfect Information Games

ICML 2020poster

We introduce and analyze a class of algorithms, called Mirror Ascent against an Improved Opponent (MAIO), for computing Nash equilibria in two-player zero-sum games, both in normal form and in sequential form with imperfect information. These algorithms update the policy of each player with a mirror…

Cited by 12SourcePDFScholar
2020

Leverage the Average: an Analysis of KL Regularization in Reinforcement Learning

NeurIPS 2020oral

Recent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value ite…

Cited by 95SourcePDFScholar
2020

Monte-Carlo Tree Search as Regularized Policy Optimization

ICML 2020poster

The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to groundbreaking results in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm still relies on handcrafted heuristics that are only partially understood. In this paper, w…

Cited by 97SourcePDFScholar
2019

Hindsight Credit Assignment

NeurIPS 2019spotlight

We consider the problem of efficient credit assignment in reinforcement learning. In order to efficiently and meaningfully utilize new data, we propose to explicitly assign credit to past decisions based on the likelihood of them having led to the observed outcome. This approach uses new information…

2019

Multiagent Evaluation under Incomplete Information

NeurIPS 2019spotlight

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equ…

Cited by 46SourcePDFScholar
2019

Planning in entropy-regularized Markov decision processes and games

NeurIPS 2019poster

We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization…

2019

Recurrent Experience Replay in Distributed Reinforcement Learning

ICLR 2019poster

Building on the recent successes of distributed training of RL agents, in this paper we investigate the training of RNN-based RL agents from distributed prioritized experience replay. We study the effects of parameter lag resulting in representational drift and recurrent state staleness and empirica…

Cited by 629SourcePDFScholar
2019

Statistics and Samples in Distributional Reinforcement Learning

ICML 2019oral

We present a unifying framework for designing and analysing distributional reinforcement learning (DRL) algorithms in terms of recursively estimating statistics of the return distribution. Our key insight is that DRL algorithms can be decomposed as the combination of some statistical estimator and a…

Cited by 119SourcePDFScholar
2019

Universal Successor Features Approximators

ICLR 2019poster

The ability of a reinforcement learning (RL) agent to learn about many reward functions at the same time has many potential benefits, such as the decomposition of complex tasks into simpler ones, the exchange of information between tasks, and the reuse of skills. We focus on one aspect in particular…

Cited by 160SourcePDFScholar
2018

Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

NeurIPS 2018poster

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role o…

2018

An Analysis of Categorical Distributional Reinforcement Learning

AISTATS 2018poster

Distributional approaches to value-based reinforcement learning model the entire distribution of returns, rather than just their expected values, and have recently been shown to yield state-of-the-art empirical performance. This was demonstrated by the recently proposed C51 algorithm, based on categ…

Cited by 0SourcePDFScholar
2018

IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures

ICML 2018oral

In this work we aim to solve a large collection of tasks using a single reinforcement learning agent with a single set of parameters. A key challenge is to handle the increased amount of data and extended training time. We have developed a new distributed agent IMPALA (Importance Weighted Actor-Lear…

2018

Implicit Quantile Networks for Distributional Reinforcement Learning

ICML 2018oral

In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN. We achieve this by using quantile regression to approximate the full quantile function for the state-action return distribu…

Cited by 713SourcePDFScholar
2018

Learning to search with MCTSnets

ICML 2018oral

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those evaluations to the root of a search tree. Among these algorithm…

Cited by 107SourcePDFScholar
2018

Maximum a Posteriori Policy Optimisation

ICLR 2018poster

We introduce a new algorithm for reinforcement learning called Maximum a-posteriori Policy Optimisation (MPO) based on coordinate ascent on a relative-entropy objective. We show that several existing methods can directly be related to our derivation. We develop two off-policy algorithms and demonstr…

Cited by 580SourcePDFScholar
2018

Noisy Networks For Exploration

ICLR 2018poster

We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent’s policy can be used to aid efficient exploration. The parameters of the noise are learned with gradient descent along with the remaining networ…

Cited by 1259SourcePDFScholar
2018

The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning

ICLR 2018poster

In this work we present a new agent architecture, called Reactor, which combines multiple algorithmic and architectural contributions to produce an agent with higher sample-efficiency than Prioritized Dueling DQN (Wang et al., 2016) and Categorical DQN (Bellemare et al., 2017), while giving better r…

Cited by 116SourcePDFScholar
2018

Transfer in Deep Reinforcement Learning Using Successor Features and Generalised Policy Improvement

ICML 2018oral

The ability to transfer skills across tasks has the potential to scale up reinforcement learning (RL) agents to environments currently out of reach. Recently, a framework based on two ideas, successor features (SFs) and generalised policy improvement (GPI), has been introduced as a principled way of…

Cited by 224SourcePDFScholar
2017

Sample Efficient Actor-Critic with Experience Replay

ICLR 2017poster

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several continuous control problems. To achieve this, the paper int…

Cited by 1079SourceScholar
2017

Successor Features for Transfer in Reinforcement Learning

NeurIPS 2017spotlight

Transfer in reinforcement learning refers to the notion that generalization should occur not only within a task but also across tasks. We propose a transfer framework for the scenario where the reward function changes between tasks but the environment's dynamics remain the same. Our approach rests o…

Cited by 732SourcePDFScholar
2016

Blazing the trails before beating the path: Sample-efficient Monte-Carlo planning

NeurIPS 2016oral

We study the sampling-based planning problem in Markov decision processes (MDPs) that we can access only through a generative model, usually referred to as Monte-Carlo planning. Our objective is to return a good estimate of the optimal value function at any state while minimizing the number of calls…

Cited by 26SourcePDFScholar
2016

Memory-Efficient Backpropagation Through Time

NeurIPS 2016poster

We propose a novel approach to reduce memory consumption of the backpropagation through time (BPTT) algorithm when training recurrent neural networks (RNNs). Our approach uses dynamic programming to balance a trade-off between caching of intermediate results and recomputation. The algorithm is capab…

Cited by 252SourcePDFScholar
2016

Safe and Efficient Off-Policy Reinforcement Learning

NeurIPS 2016poster

In this work, we take a fresh look at some old and new algorithms for off-policy, return-based reinforcement learning. Expressing these in a common form, we derive a novel algorithm, Retrace(lambda), with three desired properties: (1) it has low variance; (2) it safely uses samples collected from an…

Cited by 772SourcePDFScholar
2016

Unifying Count-Based Exploration and Intrinsic Motivation

NeurIPS 2016poster

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to…

Cited by 1892SourcePDFScholar
2015

Black-box optimization of noisy functions with unknown smoothness

NeurIPS 2015poster

We study the problem of black-box optimization of a function $f$ of any dimension, given function evaluations perturbed by noise. The function is assumed to be locally smooth around one of its global optima, but this smoothness is unknown. Our contribution is an adaptive optimization algorithm, POO…

Cited by 118SourcePDFScholar